Psionics

The ability to bring about supernatural effects purely with the power of your mind.

Psionics is a Power Source similar to, but distinct from Magic.

Core Abilities

Energy

You have an attribute called Energy which is used to fuel your psychic powers. (This is just Mana by another name.)

Powers

You may take any powers from the following schools:

Paths

Psionics offers three paths:

Path Description
#Metamind The devoted study of the powers of the mind, unbound by flesh.
#Medium Those who see psionics as a function of the spirit, not the mind, follow this path.
#Mastery Only by mastering the body, mind, and soul in unity can one hope for true power and understanding.

Mastery

Automatic Abilities

Harmony

The ability to swap between Stamina, Mana, and Focus?

Insight

Slot focus into:

Min Rank Type Effect
1 Offensive Precognition Gain +1 to attack rolls.
1 Defensive Precognition Gain +1 to defense rolls.
1 Hyperawareness Gain +1 square radius of Insight.
2 Speed of Thought Gain +1 movement and initiative.
2 Phase Shift Gain 5% incorporealness.
2 Metaphysical Weapon Creates a weapon of force. Power and complexity scale with Focus.
3 Fission Duplicate yourself; reserve ? Focus per duplicate, spend ? Energy per round to maintain.

Meditation

Something about self-healing and such.

Psionic Augmentation

Use Energy to augment weapon/unarmed attacks.

;Rank 1:

;Rank 2:

;Rank ?: