Earth

Earth is a Power, dealing with the control of earth, stone, dirt, sand, metal, etc.

Rank 1

Powers

Feats

Rank 2

Traits

Powers

Feats

Rank 3 (not quite done)

Powers

;Summoning:

Power Evolutions

Feats

Other Rules

Earth Categories

Category Move Earth Wall of Earth Spiky Terrain Movement Rate
Mud, sand, loose soil Amount: 5-ft cube. Movement: 5 feet. Height: 20 feet (double length). Strength: HP 10, Hardness 0. Spikes inflict no damage or injury. Meld Into Stone: 1 square per full round Earth Glide: free
Clay or packed earth Amount: 1-ft cube. Height: 20 feet. Strength: HP 50, Hardness 0. Spikes trip subjects. Movement: 1 foot. Meld Into Stone: 3 full rounds per square Earth Glide: 1 mana per move
Natural stone Amount: 1-inch cube. Movement: 1 inch. Height: 10 feet. Strength: HP 500, Hardness 10. Spikes inflict 1d6 per Mana reserved, x2 (exponential) per size above Medium, per square of movement; plus a physical debuff causing 50% movement penalty until healed (as minor injury). Meld Into Stone: 1 minute per square Earth Glide: 1 mana per half move
Worked stone Amount: none. Movement: none. Height: 5 feet. Strength: HP 1000, Hardness 20. Spikes inflict 2d6 per Mana reserved, x2 (exponential) per size above Medium, with 10 Armor Penetration, per square of movement; plus a physical debuff causing 50% movement penalty until healed (as minor injury). Meld Into Stone: 5 minutes per square Earth Glide: 1 mana per square
Metal Amount: none. Movement: none. Height: 0 feet. Strength: HP 5000, Hardness 50. Spikes inflict 5d6 per Mana reserved, x2 (exponential) per size above Medium, with 20 Armor Penetration, per square of movement; plus a physical debuff causing 50% movement penalty until healed (as minor injury). Impenetrable