Action
An action is a fundamental unit of Combat. Each actor is entitled to a certain number of actions, of certain types, each round; this sequence is called a "turn".
Definitions
| Actor ||A character, creature, or other entity controlled by a player or the GM. | | --- | | Turn ||A sequence of actions taken by an actor. Begins when the actor's #Initiative comes up, ends when actor is out of actions, or forfeits remaining actions (also see #Delay). | | Round ||A sequence of turns, one for each actor. Order of the turns is governed by #Initiative. |
Action Types
| Type | # per Turn | Description | Typical Example | Conversion |
|---|---|---|---|---|
| Standard | 1 | The most major type, lasts a few seconds | An attack or offensive power | Move or swift |
| Swift | 1 | Quicker than standard, lasts a second or less | Drawing an item, using non-offensive power or maneuver | None |
| Move | 1 | About as long as standard, specific to movement | Movement (walking, piloting, etc) | None (but can use to draw/sheath an item) |
| Free | Unlimited1 | Either takes no time, or does not interfere with flow of combat | Talking (within reasonable limits), invoking powers with a single thought, changing Reserve configuration | None |
| Immediate | Unlimited2 | Can be used outside of your turn | Automatic defenses (i.e. Dodge, Parry), #Interrupts, any single action (if spending a Hero Point to interrupt) | None |
*1: Free actions are unlimited within reason, but any given, specific kind of free action can only be used once per round by default. *2: There is no general limit on number of immediate actions used per round, but most immediate actions list their own specific restrictions.