Action

An action is a fundamental unit of Combat. Each actor is entitled to a certain number of actions, of certain types, each round; this sequence is called a "turn".

Definitions

| Actor ||A character, creature, or other entity controlled by a player or the GM. | | --- | | Turn ||A sequence of actions taken by an actor. Begins when the actor's #Initiative comes up, ends when actor is out of actions, or forfeits remaining actions (also see #Delay). | | Round ||A sequence of turns, one for each actor. Order of the turns is governed by #Initiative. |

Action Types

Type # per Turn Description Typical Example Conversion
Standard 1 The most major type, lasts a few seconds An attack or offensive power Move or swift
Swift 1 Quicker than standard, lasts a second or less Drawing an item, using non-offensive power or maneuver None
Move 1 About as long as standard, specific to movement Movement (walking, piloting, etc) None (but can use to draw/sheath an item)
Free Unlimited1 Either takes no time, or does not interfere with flow of combat Talking (within reasonable limits), invoking powers with a single thought, changing Reserve configuration None
Immediate Unlimited2 Can be used outside of your turn Automatic defenses (i.e. Dodge, Parry), #Interrupts, any single action (if spending a Hero Point to interrupt) None

*1: Free actions are unlimited within reason, but any given, specific kind of free action can only be used once per round by default. *2: There is no general limit on number of immediate actions used per round, but most immediate actions list their own specific restrictions.