Stabilizes subject. DC 10 + 1 per point of Bleeding. Action suspends further bleeding; on success, stable; on failure, bleeding resumes at end of duration. Subsequent actions do not suspend.
Restores Hit Points. Subject cannot receive more than once per 24 hours. Failure by 10 or more causes half listed value as harm. Requires medical tools or healing magic. Various grades: - 10% max hp, DC 10. - 25% max hp, DC 20. - 50% max hp, DC 30. - 75% max hp, DC 40. - 100% max hp, DC 50.
You can administer long term care to an injured character. Requires medical equipment. Failure by 10 or more causes backslide. Success indicates 10% reduction in WP (minimum 1/day) or ability damage.
You can administer treatment to a diseased character by making a check against the disease's skill challenge. Success conditions are indicated by the individual disease.
You can administer treatment to a poisoned character by making a check against the poison's skill challenge. Success conditions are indicated by the individual poison.
You can administer treatment to a character suffering from radiation exposure by making a check against the character's degree of exposure, with the success indicated by the severity of the affliction (See Radiation).
You are trained in some form of resuscitation. As a full-round action, you can revive a creature that has just died. You must reach the dead creature within 1 round of its death to revive it, and you must succeed on a skill check whose difficulty is determined by the cause of death (See Injuries). Success means the creature is disabled, failure means the creature is deceased.
You are trained to install and repair artificial augmentation and replacements (whose type can vary depending upon the technological and magical profile of the setting, i.e. cybernetic, biological, alchemical, etc.)
You are trained in sophisticated revivification techniques. As a full-round action, you can revive a creature that has died within 1 minute/creature's level. You must succeed on a skill check whose difficulty is determined by the cause of death (See Injuries). Success means the creature is disabled, failure means the creature is deceased.
You are trained in the specific study of bacteria and bacteria-like agents. You may remove a skill check of your choice from a skill challenge related to your chosen specialty.
You are trained in the specific study of parasites and parasite-like agents. You may remove a skill check of your choice from a skill challenge related to your chosen specialty.
You are trained in the specific study of the removal of poisons and poison-like agents. You may remove a skill check of your choice from a skill challenge related to your chosen specialty.
You are trained in the specific study of virus and virus-like agents. You may remove a skill check of your choice from a skill challenge related to your chosen specialty.
You are trained in the specific study of the treatment of acute radiation poisoning. You may remove a skill check of your choice from a skill challenge related to your chosen specialty.