House Rules
Technically,none of these are"core rules".The classes and spells included in this system do not require these rules to be active.They are,however,recommended to improve gameplay overall.=Ability Scores=Remove the meaningless scores,and the plus sign from the modifier.Thus,instead of a Strength of 13(+1),you have a Strength of 1.Every 4 levels,you can increase a score by 1(instead of by 2).Max is still 5(using this method).To generate scores,start with all zeroes,then allocate 10 points however you wish,within some boundaries:*If you lower a score below-2,it still only counts as-2.Thus,if you take Str-4 Dex-4,you don't have 18 points to put into Dex/Int/Wis/Cha, but rather only 14.
- No score can be higher than 4 at character creation (although you can use every-4-level stad adds to bump it to 5).
Proficiency Bonus
Replace all proficiency bonuses with +5. This makes the PCs more powerful at lower level.
Equipment
New Armor and Weapons intended to replace the old. Some highlights:
- No categories of proficiency (i.e. light, medium, heavy), just Weapon Proficiency (nothing for armor, which is balanced not to need it).
- Simplified weapon statistics--no longer is there an important difference between a glaive-guisarm and a halberd.
- Weapons get more powerful in the hands of higher-level proficient wielders: a short sword inflicting 1d8+Str at level 1 might just be up to 2d8+Str at level 2.
New magic item system: TBD
Initiative
One of the biggest changes, but technically it's completely optional.SeeInitiative.=TBD=I intend to implement some House Rules to shift the balance point away from"fight 47 monsters across 13 encounters and you start to sweat a little"to"every battle matters, and every arrow is potentially lethal".