Attributes
Brainstorming:
- Attack
- Defense
- Skill
- Initiative
- Vitality
- Energy
- Will
- Perception
An example combat
Foo vs. bar have a gunfight in the desert.
Round 1
- Intentions
- Foo wants to take cover behind a nearby rock. (10 initiative points)
- Bar wants to take a quick shot at Foo. (10 initiative points)
- Initiative
- Foo has 24 initiative points. He bets 16.
- Bar has 22 initiative points. He bets 20.
- Positioning
- Bar goes first. He stands his ground. (+0 positioning)
- Foo goes next. He runs for cover. He doesn't reach it, but he is moving. (+5 positioning)
- Action
- Bar takes his attack. He has a +5 to hit against Foo's 20 Defense (+5 from positioning). He rolls 12...the result is 17, a miss!
- Foo reaches his destination and takes cover. (+10 positioning)
Round 2
- Intentions
- Foo will fire from cover. (10 init)
- Bar will run for cover. (10 init)
- Initiative
- Foo gains 8 initiative points, and now has 16. He bets 10.
- Bar gains 8 initiative points, and now has 10. He bets 10.
- Initiative is tied, so roll off! Bar wins.
- Positioning
- Bar goes first. He runs for cover and reaches it. (+10 positioning)
- Foo goes next. He does not change position.
- Action
- Bar takes no action.
- Foo fires. He has a +7 to hit against Bar's 24 Defense (+10 from positioning). A roll of 3...a result of 10, miss!
Round 3
- Intentions
- Foo will keep firing from cover. (10 init)
- Bar will throw a grenade. (10 init)
- Initiative
- Foo gains 8 initiative points, and now has 14. He bets 10.
- Bar gains 8 initiative points, and now has 8. He bets 8. He now has -2 initiative points.
- Positioning
- Foo goes first. He does not change position.
- Bar goes second. He does not change position.
- Action
- Foo goes second. He fires...a roll of 14...result 21...miss!
- Bar goes second. He throws the grenade. Bar now has negative initiative.
Round 4
- Intentions
- Foo will run the fuck away. (10 init)
- Bar will fire from cover. (10 init)
- Initiative
- Foo gains 8 initiative points, and a bonus of 4 from the live grenade, and now has 16. He bets 10.
- Bar gains 8 initiative points, and now has 6. He cannot take his action.
- Positioning
- Foo goes first. He runs away.
- Action
- Foo takes cover. The grenade explodes, but Foo is safely away.
Round 5
- Intentions
- Foo will charge Bar. (15 initiative points)
- Bar will fire at Foo. (10 initiative points)
- Initiative
- Foo gains 8 points, now has 14, bets 14. Now has -1.
- Bar gains 8 points, now has 14, bets 14.
- Roll-off! Foo wins!
- Positioning
- Foo charges toward Bar.
- Bar does not change position.
- Action
- Foo attacks Bar in melee. He attacks at +3 vs 14 (positioning +0). He rolls a 12...result of 15...hit! Inflicts 5 damage. Bar's Vitality is 14, so he's still okay.
- Bar fires at Foo in melee (-5 from positioning). He attacks at +0 against Defense 15...rolls 20...a critical hit! Inflicts 8 damage...plus bonus dice...6 extra damage, for a total of 14! Foo's Vitality is 16, so he's up...for now.
Round 6
- Intentions
- Foo will disarm Bar. (5 initiative points)
- Bar will brawl Foo. (10 initiative points)
- Initiative
- Foo gains 8 points, now has 7, bets 7.
- Bar gains 8 points, now has 8, bets 8, now has -2.
- Positioning
- No change.
- Action
- Bar goes first! Attacks at +4 vs Defense 15...miss!
- Foo goes second! Opposed checks...Foo wins! Bar is disarmed!
Round 7
- Intentions
- Foo will brawl.
- Bar will brawl.
- Initiative
- Foo gains 8, now has 8, bets 8. Now has -2.
- Bar gains 8, now has 6, cannot take action.
- Positioning
- None.
- Action
- Foo attacks! A critical hit! 5 plus bonus dice...11 damage! Bar has lost all Vitality and has suffered a light wound (2 damage)!
Round 8
- Intentions
- Foo will brawl. (10)
- Bar will draw a knife and stab. (14)
- Initiative
- Foo gains 8, has 6, cannot take action.
- Bar gains 8, now has 14, bets 14.
- Positioning
- Bar draws knife.
- Action
- Bar attacks! A hit! Inflicts 7 damage. Foo's Vitality is gone! He suffers a moderate wound (5 damage).
Round 9
- Intentions
- Foo will draw a knife and stab. (14)
- Bar will stab. (10)
- Initiative
- Foo +8 = 14 - 14 = 0
- Bar +8 = 8 - 10 = -2
- Positioning
- Foo draws knife.
- Action
- Foo attacks! Critical hit! Inflicts 11 damage. A grevious injury (11 damage)!. Bar is disabled and dying.
COMBAT OVER: FOO WINS.