Overview

In 2088, mankind left Earth for the stars.

Five colony ships set out for Alpha Centauri, carrying fifty thousand humans to humanity's newest homeworld.

They never made it.

Three ships found themselves over 60,000 light years from Earth, each far from its sister ships, with only one chance at survival: find a nearby planet and preserve the human race.

A hundred years passed before they made contact with each other.

There was peace at first, then, inevitably, war. All three homeworlds survived these growing pains of civilization, and most of the splinter factions who had colonized other worlds since.

A hundred and fifty more years passed before they reestablished contact with Earth.

They'd found the fourth ship.

The fourth ship didn't make it.

But it's computer did, and it was the only one of the four which retained its ability to contact Earth.

Earth informed them to build a gate, using technology they didn't understand, but could painstakingly reproduce.

When the gate was finished, the invasion began.

The Homeworlds ran gray with an army of a billion drone ships, swarming through their space like a mindless ooze with laser cannons.

The stunned scientists who'd built the gate couldn't stop them.

The fleets of the three Homeworlds couldn't stop them.

Only an Allied Fleet, comprised of the survivors of every Homeworld, managed to turn the tide.

The war ended only 64 days after it began, when the Allied Fleet destroyed the Earthgate star, destroying the gate for which the system was named, and the factory which kept the drone fleet growing.

That was 60 years ago.

I wish I could say we all lived happily ever after.

But men are men, and politics is politics. The Homeworlds did not stay one people for long. The old empires are still there, and the old rivalries still remain.

But there is hope. The survivors of the Allied Fleet built a space station, the first of many. It was to be a neutral ground for all the Homeworlds, and the headquarters for a sustained Allied Fleet, forever defending the Homeworlds from alien aggression.

When the Unification never occurred, those people instead formed their own nation, the Homeworlds Foundation. Their citizens were from all worlds, and all walks of life. To a person, every Foundation citizen is a volunteer, serving the Foundation by choice. All uphold the principles of the Foundation: to keep the peace, to defend against alien invasion, and to preserve civilization throughout the Homeworlds.

It is the year 2408. The Homeworlds spans hundreds of star systems. Over 31 billion people live in those systems, more of them than not on the original three Homeworlds and the earliest colonies.

That leaves hundreds of worlds for those who have no taste for the comforts of civilization, or those for whom civilization itself has no taste. In the vast, untold darkness between the points of light in the Homeworlds, there exists a thriving underworld of pirates, smugglers, thieves, and lowlives, who make the goal of peace and civilization seem so much more distant for those who oppose them.

We've given up on Earth. It's dead to us.

The Homeworlds are life. They are civilization. They are the home of the human race, and the other sentient races into which humanity is evolving. They will be the base from which mankind settles the galaxy.

And if those Earth drones show up again, they will die again, no matter how many stars it takes.

files
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  • (cur)
  • A Player's Primer
  • Abstract
  • Aeon Korr
  • Aisling Teague
  • An Adventurer's Guide
  • Attributes
  • Character Creation
  • Design Monologue 10: The Reality of Colonization: Lessons from Cowboy Bebop
  • Design Monologue 10: The Reality of Colonization: Lessons from Cowboy Bebop
  • Design Monologue 11: What to do, what to do
  • Design Monologue 11: What to do, what to do
  • Design Monologue 12: Adaptation
  • Design Monologue 12: Adaptation
  • Design Monologue 13: Human Potential
  • Design Monologue 13: Human Potential
  • Design Monologue 14: Homeworlds Trek
  • Design Monologue 14: Homeworlds Trek
  • Design Monologue 15: Brave New Homeworlds
  • Design Monologue 15: Brave New Homeworlds
  • Design Monologue 16: Second Life
  • Design Monologue 16: Second Life
  • Design Monologue 17: Founding the Foundation
  • Design Monologue 17: Founding the Foundation
  • Design Monologue 18: Classes and Roles
  • Design Monologue 18: Classes and Roles
  • Design Monologue 19: Tech Talk
  • Design Monologue 19: Tech Talk
  • Design Monologue 1: Creating a Game
  • Design Monologue 1: Creating a Game
  • Design Monologue 20: Diaspora
  • Design Monologue 20: Diaspora
  • Design Monologue 21: History of the World, Part 2
  • Design Monologue 21: History of the World, Part 2
  • Design Monologue 22: The Not-so-long Arm of the Law
  • Design Monologue 22: The Not-so-long Arm of the Law
  • Design Monologue 23: EVE Offline
  • Design Monologue 23: EVE Offline
  • Design Monologue 24: Faces of Man
  • Design Monologue 24: Faces of Man
  • Design Monologue 25: Character Advancement
  • Design Monologue 25: Character Advancement
  • Design Monologue 26: 95 Theses
  • Design Monologue 26: 95 Theses
  • Design Monologue 27: The Powers That Be
  • Design Monologue 27: The Powers That Be
  • Design Monologue 28: The History of Warfare
  • Design Monologue 28: The History of Warfare
  • Design Monologue 29: Let's Talk Politics
  • Design Monologue 29: Let's Talk Politics
  • Design Monologue 2: Basics of the Setting
  • Design Monologue 2: Basics of the Setting
  • Design Monologue 30: Sufficiently Advanced Technology
  • Design Monologue 30: Sufficiently Advanced Technology
  • Design Monologue 3: Technology
  • Design Monologue 3: Technology
  • Design Monologue 4: Objects of Value
  • Design Monologue 4: Objects of Value
  • Design Monologue 5: Adventures...in Spaaaaaaace!
  • Design Monologue 5: Adventures...in Spaaaaaaace!
  • Design Monologue 6: Protocols and Designations
  • Design Monologue 6: Protocols and Designations
  • Design Monologue 7: What's in a Name
  • Design Monologue 7: What's in a Name
  • Design Monologue 8: Spaceships and Other Cool Shit
  • Design Monologue 8: Spaceships and Other Cool Shit
  • Design Monologue 9: Rules Rule
  • Design Monologue 9: Rules Rule
  • Design Monologues
  • Design: Classes
  • Design: Equipment
  • Design: Feats
  • Design: Races
  • Design: Skills
  • Design: Classes
  • Design: Equipment
  • Design: Feats
  • Design: Races
  • Design: Skills
  • Earth That Was
  • Example Characters
  • Glossary of Terms
  • History
  • Ian Sterling
  • Kieran Chase
  • NARR
  • Overview
  • PPP1-1
  • PPP1-2
  • Phobos
  • Phoebe the Pirate Princess
  • Purpose and Style
  • Rules (Version 1)
  • Rules
  • Session 2, Monologue 10: A Bunch of Homos
  • Session 2, Monologue 10: A Bunch of Homos
  • Session 2, Monologue 11: Trees In Space, or One Hell of a Fungal Infection
  • Session 2, Monologue 11: Trees In Space, or One Hell of a Fungal Infection
  • Session 2, Monologue 13: Home Worlds
  • Session 2, Monologue 13: Home Worlds
  • Session 2, Monologue 14: Braver New Homeworlds
  • Session 2, Monologue 14: Braver New Homeworlds
  • Session 2, Monologue 1: Races of the Homeworlds
  • Session 2, Monologue 1: Races of the Homeworlds
  • Session 2, Monologue 2: The Great Space Arms Race
  • Session 2, Monologue 2: The Great Space Arms Race
  • Session 2, Monologue 3: Homeworlds' Home Worlds
  • Session 2, Monologue 3: Homeworlds' Home Worlds
  • Session 2, Monologue 4: Current Events
  • Session 2, Monologue 4: Current Events
  • Session 2, Monologue 5: The What-If Machine
  • Session 2, Monologue 5: The What-If Machine
  • Session 2, Monologue 6: Space Chivalry
  • Session 2, Monologue 6: Space Chivalry
  • Session 2, Monologue 7: Making Magic
  • Session 2, Monologue 7: Making Magic
  • Session 2, Monologue 8: On the Road again
  • Session 2, Monologue 8: On the Road again
  • Session 2, Monologue 9: If You Could Tell Time, What Would You Tell It
  • Session 2, Monologue 9: If You Could Tell Time, What Would You Tell It
  • Session 3, Monologue 12: Stars Without Number
  • Session 3, Monologue 12: Stars Without Number
  • Special:Menu
  • Special:Style
  • Special:Menu
  • Special:Style
  • Stars Without Number
  • Stealth
  • Technology
  • Terra Delta
  • The Syndicate
  • Tik'lik'litikki
  • Travelogue 1: Starbase: Concordia
  • Travelogue 1: Starbase: Concordia
  • Uranik Dorren
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