sidebar_label: Skills sidebar_position: 1

How skills work

If you're untrained, you can roll the skill check for anything an untrained person would find challenging but possible. For example:

Anything that absolutely requires training is simply not possible if untrained. For example:

When you gain proficiency, you gain your Proficiency Bonus to all checks with the skill, as well as specific abilities specified in the skill description. Also, uses requiring proficiency become attainable.

When you gain expertise, you can "take 10" on the skill, meaning that anything you could reasonably accomplish with a roll of 10 does not require a roll and does not have a failure chance.

When you gain mastery, you gain advantage to all skill checks.

List of Skills

Strength

Athletics

Proficient:

Expertise:

Dexterity

Acrobatics

Proficient:

Expertise:

Mastery:

Sleight of Hand

Proficient:

Expertise:

Stealth

Proficient:

Expertise:

Constitution

Fortitude

Intelligence

Security

Proficient:

Expertise:

Spellcraft

Proficient:

Expertise:

Wisdom

Concentration

Untrained:

Proficient:

Expertise:

Perception

Proficient:

Expertise:

Mastery:

Insight

Proficient:

Expertise:

Medicine

Proficient:

Expertise:

Charisma

files
  • (up)
  • (cur)
  • index