Thaumaturgist

Thaumaturgist

Attribute Value
Hit Die d6
HP/level 4
Weapon Prof. Simple
Armor Prof. None
Saving Throws Con, Wis
Bonus Skills Thaumaturgy
Level Special Ability
1 Spells, Talents, Vitae
2
3
4
5
6
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20

Vitae

Types:

There are ways of gathering each. The more you have of a given type, the more side effects it causes.

Blood

Vitae of the Blood is the energy of life. It is not that literal blood has energy, but rather blood is sympathetically linked to the life energy of the being to which it belongs. Blood from a dead creature, or blood that has been separated long enough to cool, bears little to no vital energy.

You can gain Blood Vitae by letting blood--either yours or someone else's. The blood of others becomes symbolically yours by the act of either being offered it (in the case of an ally), or taking it unwilling, such as when attacking a creature.

Blood Vitae has the effect of intensifying your most primeval instincts. A modest amount will energize you, readying you to fight or flee, alerting your senses, etc. A large amount will agonize your hunger, intensify your fear, and send your heart racing as life becomes too much.

Spells

Besides the below schools, you may learn spells from the Air, Frost, and Plants schools of the Elementalist.

Blood

Rank Power Description
0 Blood Boil
1 Transfusion
2 Blood Bond Share your strength with allies, or steal strength from enemies
2 Blood Bending Control a creature's movements
3 Frozen Blood Your blood doesn't flow; damage doesn't affect you while active (but still must be healed)
3 Exsanguinate Drain all the blood from a creature

Ideas:

Illusion

Rank Power Description
0 Phantom Sound
1 Figment Create an illusory creature or object
1 Glamour Change your appearance
1 Mystic Eyes See through others' illusions
2 Veil Invisibility
2 Mirror Image
2 Hallucination Total illusory control of an area--create walls, multiple creatures/objects, etc
3 Simulacrum Create an image of a creature that is real enough to affect the world, cast spells, etc
3 Phantom Zone Send a creature into an illusory domain you control (similar to 3e Maze spell)

Soul

Rank Power Description
0 Soulgaze Lock eyes with target and learn their secrets--but they learn yours, too
1 Absorb Magic Absorb energy from a touched spell, weakening or dispelling it
1 Drain Soul Enervate enemy and gain a soul gem, which can grant you access to their identity and abilities
2 Negation Disable a single spell or magic item so it can't be used
2 Commandeer Spell Take control of a spell, changing it as you please
2 Possession Detach your soul from your body, and insert it into a creature, object, or corpse. In a creature or mundane object, you can "ride along" and passively observe, or attempt to whisper suggestions. In a magic item, you can manifest the item's powers. In a corpse, you can animate it as an undead.
3 Soul Sunder Separate creature's soul from their body (a la Dr Strange). Doesn't kill them, but their body becomes helpless (and vulnerable to Possession).
3 Antimagic Zone Area nullifies magic

Soul Gem uses:

Death

Rank Power Description
0 Kiss of Death Touch delivers necrotic damage which can give you temp HP or enhance your attacks
1 Reanimate Corpse rises as a simple undead under your control
1 Touch of the Grave Use the touch of various undead creatures to drain strength, constitution, etc
1 Death Pact
2 Hasten Death Causes any ongoing harmful effect to "tick" multiple times instantly
2 Necrosis Undead appendage grows from subject, using its abilities as you direct
2 Corpse Explosion Corpse or undead creature explodes, potentially exploding other targets
3 Finger of Death Instant death
3 Defile Drain all vitality from an area; use that vitality for various purposes.

Transmutation

Rank Power Description
0 Magic Missile Telekinetically control an objet
1 Animate Object Object becomes animated and acts as you direct
1 Transform Object Change properties of an object: size, hardness, form, etc
2 [Doll] Creature becomes an inanimate object (reversible)
2 Wall of Polymorph Anything that crosses wall gets polymorphed (e.g. incoming missiles become bubbles)
3 [Ironguard] You become impervious to metal weapons
3 Petrify Turn someone to stone (or vice versa)

Ideas:

Ritual

Talents

More to come.

Felicity

Clarity

Rapture

Sympathy

Revelation

Transference

Verity

Entropy

Blood Magic

Talent Description
Talisman of Vitality Whenever you heal for any reason, you may exceed your max HP, gaining the excess as temporary Hit Points, which expire at the end of the encounter.
Talisman of Blood When you are missing Hit Points, you can add your HP debt to the damage of any attack or spell you inflict, to a maximum of 100% of the attack's original damage. This does not change your current HP.

Familiar

Talent Description
Familiar Construct or minor animal becomes a magical servant.

Necromancy

Talent Description
Create Undead Using a corpse and components of non-trivial cost, you can make permanent undead servants.

Hedgecraft

Tool Description
Deathball Craftable vessel allowing you to store an undead minion in stasis until needed.
Soul Prison You can create special Soul Gems to house the soul shards of Drain Soul. If a creature dies while you possess their soul shard in such a gem, you trap their soul in the gem.

Soul

Tool Description
Reactive Absorb You can use Absorb Magic as a reaction against any spell targeting you.

Spells that need porting

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