Artificer

Attribute |
Value |
Hit Die |
d8 |
HP/level |
5 |
Weapon Prof. |
Guns, bows, finesse melee weapons, others TBD |
Armor Prof. |
Light, medium |
Saving Throws |
Dex, Int |
- 1 Invention per odd level
- Infusion max = some sort of formula
Infusions
Infusions are enhancements made to held/worn objects, either yours or your allies'
Assault
Defense
Rank 2
Enhancement
- Embiggen: Gain +size, along with +4 bonus to Str, -2 to Dex, etc.
Mobility
- Leapin' Loafers: Gain a Jump movement type equal to walking speed. Also nullifies falling damage.
Inventions
Weapons / Handheld
Armor
- Power Armor: heavy armor that neutralizes its Strength requirement through servos etc, enhances natural attacks
Mobility
Rank 2
- Jetpack: Gain levitation movement speed equal to walking speed.
Rank 3
Golems
- Rank 1
- Homonculus
- Iron Defender
- Warforged
- Rank 2
- Wood Golem
- Shield Guardian
- Clay Golem
- Rank 3
- Nimblewright
- Stone Golem
- Warforged Titan
- Rank 4
- Mithral Golem
- Silver Golem
- Rank 5
- Adamantine Golem
- Gold Golem