Monk

Monk

Attribute Value
Hit Die d8
HP/level 5
Weapon Prof. Simple
Armor Prof. None
Saving Throws Con, Wis
Level Special Ability
1 Mind over Body, Talents

Abilities

Mind Over Body

Your physical abilities are augmented by your mental ones.

All of these bonuses are capped by your current Monk level.

Focus

Through meditation, you can achieve a state of Focus, whereby you are fully in tune with the present moment, your mind is perfectly synced with your body, and you are in a state of mental and physical perfection. This has a number of benefits, mostly determined by your talent selections. Some abilities "slot" Focus, reserving a point or more to enable a continuous ability. Others deplete your Focus pool.

As you train in this discipline, your capacity for Focus yet increases. Your maximum Focus is given below:

Level Max Focus
1-2 1
3-5 2
6-9 3
10-14 4
15-20 5

It takes time spent in meditation to restore lost Focus; you regain all Focus during a short rest.

Psychometabolism

Rank Talent Description
1 Iron Fist Reserves 1 Focus; unarmed strike inflicts heavy lethal damage or dual-wield medium damage.
1 Thick Skin Reserves 1 Focus; gain Resistance to physical weapons.
1 Synaethesia TBD
1 Adaptation Reserves 1 Focus; adapt to heat, cold, pressure, or other extreme environments. (0 Focus for natural environments, 1 for extreme)
1 Camouflage Reserves 1 Focus; gain partial concealment. TBD
2 Phase Shift Reserves 2 Focus; change your body to liquid or gas, and back again.

TBD:

Psychoportation

Rank Talent Description
1 Speed of Thought At-will, move, 1 Focus; move near instantly in a straight line by compressing the space in between for a nanosecond. Expend Focus to use as a reaction.
1 Phase Shift Recharge 33%, swift, concentration; you become incorporeal.
1 Portal Creates a pair of linked portals, whose size is limited by your max Focus.
2 Levitation Levitate up to (base move), move horizontally at (base move)
2 Dimension Shift Recharge 33%, swift, concentration; you shift into the same position in the Ethereal or Shadow plane, or other coterminous plane.
2 Mark/Recall At-will, swift; you mark your place in space and time. Record your position, HP, conditions, etc. Later, you can use recall: Recharge 33%, swift, you rewind time to the Marked position, affecting only you.
3 Flight Fly at (base move), overland is faster
3 Temporal Acceleration Free; you immediately take a single action out of the flow of time. (Time Stop rules). One round per encounter per rank above 2.
4 Super Flight Fly at the speed of a plane
5 Ultra Flight Fly at the speed of a rocket

Also:

Psychokinesis

Rank Talent Description
1 Force Shield Project a barrier of force that can block effects.
1 Force Grip Push, pull, or manipulate small targets at a distance.
1 Absorb Force As a reaction, absorb the force of incoming physical damage, falling damage, crushing damage, etc.
2 Inertial Barrier Shield of pure inertia absorbs damage
2 Gravity Bind Area of magnified gravity makes it difficult for creatures to walk, can cause damage.
2 Absorb Energy As a reaction, absorb energy damage (e.g. fire, lightning, cold).

Mental Effects

Rank Talent Description
1 Metaphysical Weapon At-will, swift; create an astral construct in the form of a weapon with which you are proficient. At higher ranks, enhance it.
1 Combat Precognition Gain +Wis to AC, more Dodge attempts
1 Empathic Feedback When enemies strike you for damage, they feel your pain, suffering equal psychic damage to what you suffered.
2 Blindsense You have it
2 Tower of Iron Will Nearby allies' mental defenses are enhanced.
2 X-Ray Vision See through concealment, cover, and some walls
3 Incarnate Create a semi-sentient "minion" out of a Power you know (see details, lol)
3 Blindsight Got it

Also:

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