Monk
Attribute | Value |
---|---|
Hit Die | d8 |
HP/level | 5 |
Weapon Prof. | Simple |
Armor Prof. | None |
Saving Throws | Con, Wis |
Level | Special Ability |
---|---|
1 | Mind over Body, Talents |
Abilities
Mind Over Body
Your physical abilities are augmented by your mental ones.
- Your Strength is increased by your Charisma bonus.
- Your Dexterity is increased by your Intelligence bonus.
- Your Constitution is increased by your Wisdom bonus.
All of these bonuses are capped by your current Monk level.
Focus
Through meditation, you can achieve a state of Focus, whereby you are fully in tune with the present moment, your mind is perfectly synced with your body, and you are in a state of mental and physical perfection. This has a number of benefits, mostly determined by your talent selections. Some abilities "slot" Focus, reserving a point or more to enable a continuous ability. Others deplete your Focus pool.
As you train in this discipline, your capacity for Focus yet increases. Your maximum Focus is given below:
Level | Max Focus |
---|---|
1-2 | 1 |
3-5 | 2 |
6-9 | 3 |
10-14 | 4 |
15-20 | 5 |
It takes time spent in meditation to restore lost Focus; you regain all Focus during a short rest.
Psychometabolism
Rank | Talent | Description |
---|---|---|
1 | Iron Fist | Reserves 1 Focus; unarmed strike inflicts heavy lethal damage or dual-wield medium damage. |
1 | Thick Skin | Reserves 1 Focus; gain Resistance to physical weapons. |
1 | Synaethesia | TBD |
1 | Adaptation | Reserves 1 Focus; adapt to heat, cold, pressure, or other extreme environments. (0 Focus for natural environments, 1 for extreme) |
1 | Camouflage | Reserves 1 Focus; gain partial concealment. TBD |
2 | Phase Shift | Reserves 2 Focus; change your body to liquid or gas, and back again. |
TBD:
- Metamorphosis: Change your physical form--its capabilities, size, and appearance.
- Fission: Split into two or more copies of yourself, each with a portion of your power.
Psychoportation
Rank | Talent | Description |
---|---|---|
1 | Speed of Thought | At-will, move, 1 Focus; move near instantly in a straight line by compressing the space in between for a nanosecond. Expend Focus to use as a reaction. |
1 | Phase Shift | Recharge 33%, swift, concentration; you become incorporeal. |
1 | Portal | Creates a pair of linked portals, whose size is limited by your max Focus. |
2 | Levitation | Levitate up to (base move), move horizontally at (base move) |
2 | Dimension Shift | Recharge 33%, swift, concentration; you shift into the same position in the Ethereal or Shadow plane, or other coterminous plane. |
2 | Mark/Recall | At-will, swift; you mark your place in space and time. Record your position, HP, conditions, etc. Later, you can use recall: Recharge 33%, swift, you rewind time to the Marked position, affecting only you. |
3 | Flight | Fly at (base move), overland is faster |
3 | Temporal Acceleration | Free; you immediately take a single action out of the flow of time. (Time Stop rules). One round per encounter per rank above 2. |
4 | Super Flight | Fly at the speed of a plane |
5 | Ultra Flight | Fly at the speed of a rocket |
Also:
- Time Hop
- Warp Bubble
Psychokinesis
Rank | Talent | Description |
---|---|---|
1 | Force Shield | Project a barrier of force that can block effects. |
1 | Force Grip | Push, pull, or manipulate small targets at a distance. |
1 | Absorb Force | As a reaction, absorb the force of incoming physical damage, falling damage, crushing damage, etc. |
2 | Inertial Barrier | Shield of pure inertia absorbs damage |
2 | Gravity Bind | Area of magnified gravity makes it difficult for creatures to walk, can cause damage. |
2 | Absorb Energy | As a reaction, absorb energy damage (e.g. fire, lightning, cold). |
Mental Effects
Rank | Talent | Description |
---|---|---|
1 | Metaphysical Weapon | At-will, swift; create an astral construct in the form of a weapon with which you are proficient. At higher ranks, enhance it. |
1 | Combat Precognition | Gain +Wis to AC, more Dodge attempts |
1 | Empathic Feedback | When enemies strike you for damage, they feel your pain, suffering equal psychic damage to what you suffered. |
2 | Blindsense | You have it |
2 | Tower of Iron Will | Nearby allies' mental defenses are enhanced. |
2 | X-Ray Vision | See through concealment, cover, and some walls |
3 | Incarnate | Create a semi-sentient "minion" out of a Power you know (see details, lol) |
3 | Blindsight | Got it |
Also:
- Catapsi