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Elementalist

Elementalist

Attribute Value
Hit Die d8
HP/level 5
Weapon Prof. tbd
Armor Prof. Light, Medium (natural materials only)
Saving Throws Con, Wis
Level Special Ability
1 Elemental Attunement, Elemental Boon
2 Mark of the Wild
3 Elemental Boon (2nd)
4 Dual Attunement
5 Elemental Boon (3rd)
6 One With the Elements
7 Elemental Boon (4th)
8 Balance of Nature
9 Elemental Boon (5th)
10
11
12
13
14
15
16
17
18
19
20

Abilities

Mark of the Wild

You have the Mark of the Wild, designating you a friend of nature, granting various benefits at all times. You can imbue up to (TBD) allies with this mark.

Rank Benefits
1 Naturally-occuring creatures gain +1 attitude toward you
1 Natural extremes of heat and cold do not bother you
2 Difficult terrain does not slow you, and you leave no tracks
2 Natural winds (shy of a hurricane) do not impede you
2 You can breathe underwater and swim as quickly as you can move on land
3 You are sustained in the wild, requiring no food and drink
3 Naturally-occurring creatures gain +2 attitude toward you
3 You are protected from the effects of prevailing pressure (either positive or negative)

One With the Elements

When you use Elemental Attunement, you gain additional defenses:

Element Benefit
Animal Resist 50% damage from animal's natural attacks
Fire Resist 50% fire damage

etc...

Dual Attunement

You can attune to two elements at a time. You need not attune to both with a single use of Elemental Attunement--you could, for example, attune to one element, and wait until some contigency to decide on another element.

Balance of Nature

When you spend 5 mana on a single element, you can use Elemental Attunement (as a swift action) to swap that element to another one.

Elemental Boons

Pick an element, get a boon.

Air

Animals

Death

Earth

Fire

Frost

Plants

Shaman

Channeler

Elemental Attunement

At-will, swift; you attune yourself to a single element. Thereafter, you gain a number of powers specific to that element. You may use this power again after a short rest. When used again, you lose the previous attunement.

Spells

To gain access to spells, use the Elemental Attunement ability.

General

Rank Power Description
1 Summon Elemental Summon an earth, fire, air, or water elemental
2 Elemental Shield Shield of fire, frost, or other elements protects you and has other effects

Air

Rank Power Description
0 Gust of Wind Blast target away from you
1 Control Wind Create and control winds in an emanation
1 Lightning Strike Zap enemy with lightning damage
1 Rejuvenation Heals an ally for a portion of their HP reserve
2 Cyclone Winds trap target and move them around
2 Thin Air Vacuum asphyxiates, prevents speech and verbal spellcasting
2 Mist Form Dissolve yourself into a cloud of mist
3 Chain Lightning Strike enemy with lightning, which chains to other targets
3 Flight Fly

Animal

Rank Power Description
0 Beast Tongue Speak to animals, attempt to charm or compel them
1 Roar Primal scream terrifies enemies.
1 Summon Animal Call and control an animal appropriate to the environment
1 Infestation Swarm of insects or small vermin harass target
2 Bloodlust Target gains bonus melee damage and movement rate, but can't take complex mental actions like spellcasting

Death

Rank Power Description
1 Spores Puff of spores causes various debilitations
1 Fester wound grows bacteria and insect infestation, causing necrotic damage and disease
1 Sporeling animate a recently-dead corpse as an undead using spores
2 Deathblossom beautiful, deadly plant siphons life energy and heals allies
3 Spore Form you're a cloud of spores

Earth

Rank Power Description
1 Fist of Stone Strike a foe with earthen fist, or grasp them
1 Stomp wave of force knocks enemies down and causes damage
1 Earth Shape Change earth in an area; make it muddy or spiky, form walls and obstacles, etc.
2 Tremor As you concentrate, the earth trembles, knocking down foes and disrupting movement and concentration
2 Meld into Stone sink into the earth, emerge somewhere else
2 Stoneskin ablative defense
3 Wall of Stone Wall blocks all effects
3 Entomb Seal enemy in the earth, rendering them helpless
3 Control Earth Move chunks of natural earth en masse; create pits, openings in walls, etc

Fire

Rank Power Description
0 Produce Flame Blast enemies with fire (free short range single target, or long-range or cone for Mana)
1 Inner Fire Object heats up, bursting into flames if flammable, causing searing heat to anyone touching it (e.g. weapons and armor)
1 Firelash "Whip" of living flame can harm enemies, bind them, etc (concentration)
2 Fire Shield Sheathe of flame burns enemies who touch you
2 Wall of Fire Wall of fire burns those who cross it
3 Lava Surge Earth melts into lava
3 Rebirth Dying or recently-deceased ally returns to life in a burst of flame

Frost

Rank Power Description
0 Fingers of Frost You can chill with a touch; you can form objects from ice
1 Sleet Storm Area becomes slick with wet ice
1 Frost Barrier Icy armor absorbs damage
1 Hypothermia Draw heat from creature, causing frost damage and debilitations
2 Ice Lance Icy spike causes piercing frost damage; more likely to critically hit a chilled or rooted target
2 Wall of Ice Wall of ice blocks line of sight and effect, can be broken through
2 Howling Winds Frigid winds carrying snow and ice conceal you and harm enemies
3 Freeze Freeze enemy in a block of ice (or yourself)
3 Frost Bomb Slow-moving bomb causes intense cold damage when it goes off

Relevant boons:

Plants

Rank Power Description
0 Control Plants Grow or reduce natural plants, attempt to compel plant creatures
1 Entangle Vines and roots immobilize target
1 Barkskin Grow bark around your skin to protect you (gain +AC)
2 Wall of Thorns Wall obstructs, also grabs nearby targets
2 Lifebloom Blossom releases healing energy to allies
3 Briar Patch Area entangles all enemies
3 Animate Tree

Water

Rank Power Description
0 Control Water Manipulate the movement of water in an area
0 Obscuring Mist Mist grants concealment
1 Storm Surge Blast of water pushes foes
1 Drown Conjured water attempts to drown a foe
1 Dessicate Dehydrate target, causing necrotic damage
2 Healing Rain Magical rain heals allies
2 Standing Wave Water defies gravity and moves as you direct, forming a wall, sphere, or other shape
2 Water Jet Focused beam of water causes damage, can cut through stone and metal
3 Bottomless Depth Vortex attempts to draw enemy in the Elemental Plane of Water
3 Blood Bending Telekinetically control water-based creatures

Spirit

Rank Power Description
1 Spirit Animal Summon a nature spirit that provides boons to you and allies
2 Spirit of Vengeance Summon an animal spirit, of the spirit of a fallen ally

Paths

Path Description
Shifter Advanced wild shape
Shaman Blends melee combat with elementalism
Elemental Lord Take on an elemental form
Blight lord Deathy
Channeler Control the battlefield with large elemental manifestations
Flower Something Create many blossoms on battlefield that can damage enemies, protect allies, control enemies, etc

Feats

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