Display h2 to h5 headings
toc_min_heading_level: 2
toc_max_heading_level: 5
Thaumaturgist

Attribute |
Value |
Hit Die |
d6 |
HP/level |
4 |
Weapon Prof. |
Simple |
Armor Prof. |
None |
Saving Throws |
Con, Wis |
Bonus Skills |
Thaumaturgy |
Level |
Special Ability |
1 |
Felicity, Hedgecraft |
2 |
Familiar |
3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
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10 |
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11 |
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12 |
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13 |
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14 |
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15 |
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16 |
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17 |
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18 |
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19 |
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20 |
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Spells
Besides the below schools, you may learn spells from the Air, Frost, and Plants schools of the Elementalist.
Blood
Ideas:
- Let Blood: take damage, add it to your spells
- Bloodborne: infect subject with a bloodborne pathogen:
- Hemophilia (slashing/piercing causes ongoing damage)
- Sickle-cell (debilitating pain)
- Anemia (causes exhaustion)
- Should Blood Boil be rolled into this?
- Burning Blood: dripped blood becomes a burning square
- Ring of Fire
- Blood Nova (target can be friendly or enemy, but only harms others)
Illusion
Rank |
Power |
Description |
0 |
Phantom Sound |
|
1 |
Figment |
Create an illusory creature or object |
1 |
Glamour |
Change your appearance |
1 |
Mystic Eyes |
See through others' illusions |
2 |
Veil |
Invisibility |
2 |
Mirror Image |
|
2 |
Hallucination |
Total illusory control of an area--create walls, multiple creatures/objects, etc |
3 |
Simulacrum |
Create an image of a creature that is real enough to affect the world, cast spells, etc |
3 |
Phantom Zone |
Send a creature into an illusory domain you control (similar to 3e Maze spell) |
Soul
Rank |
Power |
Description |
0 |
Soulgaze |
Lock eyes with target and learn their secrets--but they learn yours, too |
1 |
Absorb Magic |
Absorb energy from a touched spell, weakening or dispelling it |
1 |
Drain Soul |
Enervate enemy and gain a soul gem, which can grant you access to their identity and abilities |
2 |
Negation |
Disable a single spell or magic item so it can't be used |
2 |
Commandeer Spell |
Take control of a spell, changing it as you please |
2 |
Possession |
Detach your soul from your body, and insert it into a creature, object, or corpse. In a creature or mundane object, you can "ride along" and passively observe, or attempt to whisper suggestions. In a magic item, you can manifest the item's powers. In a corpse, you can animate it as an undead. |
3 |
Soul Sunder |
Separate creature's soul from their body (a la Dr Strange). Doesn't kill them, but their body becomes helpless (and vulnerable to Possession). |
3 |
Antimagic Zone |
Area nullifies magic |
Soul Gem uses:
- Use as a phylactery
- Gain one chosen magical ability of the target
- Speak with subject's voice
- Attempt to fool magic keyed to the target
- Reaction, expends the gem; redirects a targeted magical effect onto the creature rather than you.
Death
Rank |
Power |
Description |
0 |
Kiss of Death |
Touch delivers necrotic damage which can give you temp HP or enhance your attacks |
1 |
Reanimate |
Corpse rises as a simple undead under your control |
1 |
Touch of the Grave |
Use the touch of various undead creatures to drain strength, constitution, etc |
1 |
Death Pact |
|
2 |
Hasten Death |
Causes any ongoing harmful effect to "tick" multiple times instantly |
2 |
Necrosis |
Undead appendage grows from subject, using its abilities as you direct |
2 |
Corpse Explosion |
Corpse or undead creature explodes, potentially exploding other targets |
3 |
Finger of Death |
Instant death |
3 |
Defile |
Drain all vitality from an area; use that vitality for various purposes. |
Transmutation
Rank |
Power |
Description |
0 |
Magic Missile |
Telekinetically control an objet |
1 |
Animate Object |
Object becomes animated and acts as you direct |
1 |
Transform Object |
Change properties of an object: size, hardness, form, etc |
2 |
[Doll] |
Creature becomes an inanimate object (reversible) |
2 |
Wall of Polymorph |
Anything that crosses wall gets polymorphed (e.g. incoming missiles become bubbles) |
3 |
[Ironguard] |
You become impervious to metal weapons |
Ideas:
- Transubstantiate: change one material into another
Ritual
- Create Phylactery
- Evoke Flame
- Death and Rebirth (rk2)
- Create Hearthstone (rk3)
- Create Greater Phylactery (rk3)
Spells that need porting
- Grudge
- Foresight
- Mystic Eyes
- Spellsteal
Hedgecraft
You learn one of these recipes per level, crafting one of the item in question to use in your thaumaturgical rituals.
Tool |
Description |
Name TBD |
Allows you to use Absorb Magic as a reaction. |
Name TBD |
Special phylactery that allows you to treat an enemy's magic as your own |
Talisman of Vitality |
Whenever you heal for any reason, you may exceed your max HP, gaining the excess as temporary Hit Points, which expire at the end of the encounter. |
Talisman of Blood |
When you are missing Hit Points, you can add your HP debt to the damage of any attack or spell you inflict, to a maximum of 100% of the attack's original damage. This does not change your current HP. |
Deathball |
Craftable vessel allowing you to store an undead minion in stasis until needed. |
Soul Prison |
You can create special Soul Gems to house the soul shards of Drain Soul. If a creature dies while you possess their soul shard in such a gem, you trap their soul in the gem. |
Create Undead |
Using a corpse and components of non-trivial cost, you can make permanent undead servants. |
Familiar |
Construct or minor animal becomes a magical servant. |