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Arcanist

Arcanist

Attribute Value
Hit Die d6
HP/level 4
Weapon Prof. Simple Weapons, Wand, Staff, Orb
Armor Prof. None
Saving Throws Int, Wis
Bonus Skills Arcana
Level Special Ability
1 Forma (1st), Spell Focus
2
3 Forma (2nd)
4
5 Forma (3rd)
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Spell Focus

Casting is hard. But it's easier with a focus!

Forma

You are able to cast spells by evoking the power of ancient symbols, power words, and arcane formulae. While helpful, these are but aids to master the mental control needed to to envison formae, which form the basis of spells.

Formae (the plural) each describe a fundamental magical effect, such as opening a portal, or creating light, or transforming an object's shape. To do more complex things, it is possible (through even greater mental effort) to combine multiple formae at the same time. A spell comprised of a single forma is described as one of the "First Order", whereas one comprised of multiple is "Second Order". "Third Order" does not describe three formae, but instead describes a combination of multiple forma, at least one of which is Second-Order. One can imagine Fifth Order spells as quite complex indeed.

Name Translation Description
Lux Light Creates light
Impello Force Move matter with kinetic force
Parma Shield Block the motion of energy and matter
Aperio Open Opens doors, containers, etc
Ordo Order Mend damaged objects, organize sets of things, etc
Purgo Purge Separates impurities from the whole
Voce Voice Creates sound
Vide See Grants sight, physical or metaphysical
Ignis Fire Creates fire or heat
Appareo Appear Teleport yourself
Porta Portal Create portals within or beyond your dimension
Velo Veil Create illusions which hide creatures or objects from sight
Formo Transform Change the shape of an object or creature
Glacies Ice Creates cold or ice, freezes objects or surfaces
Tenebrae Darkness Creates areas of magical darkness, obscures vision
Volare Fly Grants the ability to levitate or fly for a short duration
Curare Heal Restores health or cures minor ailments
Animare Animate Animates objects or creates temporary magical constructs
Tempus Time Alters the flow of time briefly (slow, haste, etc)
Mens Mind Reads thoughts, communicates telepathically, or influences emotions
Terra Earth Manipulates earth, stone, or minerals
Aqua Water Controls or creates water, manipulates liquids
Ventus Wind Generates gusts of wind, manipulates air currents
Umbra Shadow Manipulates shadows, creates shadowy illusions

Lux (Light)

Let there be light!

Skill Use DC Description
Fiat Lux 10 Creates an orb of light while you concentrate. Occupies a hand or focus slot.
Light Orb 14 Orb of light can fly as you direct, within line of sight.
Flashbang 17 Creates a sudden burst of light that blinds creatures (Con ends). Disadvantage if lighting was dim before you cast it.
Searing Light 20 Focused light beam causes fire damage.

Impello (Force)

More

2nd-Order Uses

2nd Skill Spell DC Description
Vide (See) Hidden Light 20 Create light invisible to the eye (infrared), which you then see with the aid of divination. Effectively nightvision.
Impelle (Force) Lux Impello 17 Creates an orb of focused light, then hurls it at a foe, causing fire damage.

Adjectivae

Ideas

Two uses for each base power:

More ideas:

Paths

Wizard

Sorcerer

Golemwright

Chronomancer

Battlemage

AKA Warden

They get enchantment points to basically create their own magic items. Like Harry Dresden, obv.

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