Kara (5eA "classless classes" guidelines)
Level 10 (psion 5 rogue 5)
Str 0 Dex 6 Con 2 Int 6 Wis 0 Cha 0 (base 10 rogue 2 general 2)
Skills:
- Dodge +11
- Dex Weapons +11
- Ranged Weapons +11
- Security +16
- Stealth +16
- Psicraft +11
Talents:
- Rogue (4)
- Expertise (stealth, security)
- Cunning Action
- You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
- Fast Hands
- You can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or opern a lock, or take the Use an Object action.
Maneuvers:
- Rogue (10)
- Mobility
- Catfall
- Dodge
- Evasion
- Tumble
- Ranged
- Aim
- Called Shot
- Multi Shot
- Dirty Fighting
- Sneak Attack
- Mobility
Powers:
- Psion (10)
- Rank 1
- Combat Precognition
- Metaphysical Weapon
- Weapon Augmentation
- Telekinesis
- Rank 2
- Absorb/Alter Momentum
- Hypercognition
- Inertial Barrier
- Time Hop
- Rank 3
- Gravitation
- Temporal Acceleration
- Rank 1