Violet (Dugong)
Level 10 (vamp 8 fighter 2)
Str 15 Dex 7 Con 7 Int 0 Wis 0 Cha 7
AC 20
Race
- Vampire
- +2 str, dex, con, cha
- Sun bad
- Stakes ouch
- No need to save vs death when wounded
- Blood drain
- At-will, std, melee; you drain 1 Con per 2 vampire levels, healing one hit or WP per Con point drained. Strength negates (vs Strength)
Superpowers
- Charm Gaze
- Encounter, swift; subject is charmed for 24 hours (Wis negates, vs Cha).
- Diablerie
- When you drain blood from a creature, you gain one of its supernatural abilities (your choice) for 24 hours.
- Spider Climb
- You can effortlessly cling to any solid wall or ceiling (as long as it can support the weight)
- Spider Sense
- Gain Blindsense 30-ft
- You are never surprised in combat
- You awaken in the first round of combat when unconscious
- You gain advantage to Block, Dodge, and Parry attempts
- Super Strength
- Gain advantage to hit with Strength weapons
- You can wield oversize weapons (scale +1). Improvised weapons (such as dumpsters) are still at a disadvantage to hit, but inflict double damage. Purpose-built oversize weapons (like Buster Swords) are the answer to removing disadvantage. (Your normal advantage to Str attacks doesn't cancel out the disadvantage)
- Vampy Speed
- Base move 60-ft, overland speed 50 mph.
- Dash: at-will, free action; you move up to 30-ft without provoking attacks.
- Vampy Toughness
- Natural armor bonus +5
- Diminished damage from all attacks that are not magical or blessed
Maneuvers
Offense
- Charge
- Cleave
- Great Cleave
- Pin
- When you successfully grapple a creature, it is Restrained