So Rattlesnake, but...with some clarity.

Dice

This is the contention. One option is given above. Here's another:

2d6 all the way down

This is simpler, but doesn't allow for anywhere near as much of a level effect on numbers. There's something to be said for rolling 22 to hit an enemy and his Dodge is 47.

5e minus proficiency

This method feels more like D&D, with some PtbA goodness about mixed success, some of 5e's number problems addressed, etc.

There's more to remember regarding skills, but some players seem to think skills should play a bigger role anyway. Ability scores represent raw talent, skills represent training and earned accomplishments.

The current approach doesn't account for level enough for unopposed checks. Another variant might be d20 + stat vs:

Which is low-key how D&D works anyway, but with a clear bar for mixed success where it always ought to have been anyway.

Notably, this option preserves the natural 1 and 20, which would, in addition to being guaranteed failure or success (bypassing advantage? hmm), grant a hard move to either the DM or the PC.

Ability Scores

10 points at level 1, max is +5.

Every even level, all stats go up by +1.

Example Characters

Sexy Raptor Guy

Level 5 (10 BP)

Start: Str 3 Dex 3 Con 3 Int 0 Wis 1 Cha 0 Current: Str 5 Dex 5 Con 5 Int 2 Wis 3 Cha 2

BP spent:

Skills:

files
  • (up)
  • (cur)
  • 5eA2
  • 6
  • 7
  • Aardvark
  • Beluga
  • Capybara
  • Dugong
  • Emu
  • Llama
  • Manticore
  • Pangolin
  • Quokka
  • Rattlesnake
  • Sponge
  • Tyrannosaurus
  • beluga
  • dugong
  • narwhal
  • ocelot
  • pangolin
  • system8_thefirst
  • utahraptor