So Rattlesnake, but...with some clarity.
- d20 based, but has mixed success for non-combat rolls (tbd)
- BP based. They can buy:
- Powers
- Maneuvers
- Resources
- NOT stats
- Powers and Maneuvers: see Rattlesnake
- Stats: Gygaxian or a modification (like maybe replacing Strength with Close Quarters Combat, adding Marksmanship, etc etc)
- HP exist, but so does DT (see Rattlesnake DT analysis)
- Skills merge with Ability Scores. Example list:
- Fighting
- Marksmanship
- Willpower
- Fortitude
- Agility
- Opposed rolls: d20 + skill
- Other rolls: 1-4 fails, 5-15 mixed, 16-20 complete success
Dice
This is the contention. One option is given above. Here's another:
2d6 all the way down
- Skills and ability scores are the same thing. They range from +0 (or even negative in certain cases) to +3 (possibly +4 with modifiers).
- Unopposed rolls are exactly PtbA
- Opposed rolls are also 2d6 + modifier
This is simpler, but doesn't allow for anywhere near as much of a level effect on numbers. There's something to be said for rolling 22 to hit an enemy and his Dodge is 47.
5e minus proficiency
- Stats still exist (maybe with some makeover)
- Skills are based on stats. Example:
- Melee: you can roll +Fighting to attack. Melee 2: you can roll +Fighting to parry.
- Dodge: you can roll +Agility to dodge.
- Spellcraft: you can roll +Intelligence to cast ritual spells or modify powers on the fly.
- Stats use the Rattlesnake method (higher at level 1, tier bonus every X levels, never changeable via level-up)
- 1 BP gives you proficiency in a skill. More BP can add Feats, which are new actions and reactions based on skills (all Maneuvers are these)
- X BP grants expertise in a skill, giving you advantage all the time. Maybe this shouldn't be a thing. Opportunity for something more interesting.
- Opposed rolls: d20 + stat vs same
- Unopposed: 1-5 fail, 6-14 mixed, 15-20 complete success
- This assumes proficiency. Non-proficient checks have disadvantage, assuming they are even judged to be possible at all.
- If expertise exists, it can grant advantage? Or numeric bonuses? hmm
This method feels more like D&D, with some PtbA goodness about mixed success, some of 5e's number problems addressed, etc.
There's more to remember regarding skills, but some players seem to think skills should play a bigger role anyway. Ability scores represent raw talent, skills represent training and earned accomplishments.
The current approach doesn't account for level enough for unopposed checks. Another variant might be d20 + stat vs:
- 1-9: fail
- 10-19: mixed
- 20+: complete
- nat 20: critical
Which is low-key how D&D works anyway, but with a clear bar for mixed success where it always ought to have been anyway.
Notably, this option preserves the natural 1 and 20, which would, in addition to being guaranteed failure or success (bypassing advantage? hmm), grant a hard move to either the DM or the PC.
Ability Scores
10 points at level 1, max is +5.
Every even level, all stats go up by +1.
Example Characters
Sexy Raptor Guy
Level 5 (10 BP)
Start: Str 3 Dex 3 Con 3 Int 0 Wis 1 Cha 0 Current: Str 5 Dex 5 Con 5 Int 2 Wis 3 Cha 2
BP spent:
- Skills 5
- Feats 2 (for now)
- Powers 0
Skills:
- Animals
- Befriend Animal
- Fortitude
- Melee
- Ranged
- Quick Draw
- Survival