Flight

Common to all Faeries is flight, by way of translucent insect-like wings that can be summoned at will. Wing patterns are unique to each individual but follow broad racial patterns, so a Faerie whose race is otherwise hard to place at a glance is usually given away by their wings.

Goblins have none. A few races manage a clumsy hop-and-glide; sustained flight belongs to the Faeries alone, and the Kingdom has made a great deal of this, treating a wingless back as proof of a lower nature.

Performance

Faeries fly faster than they walk, and their agility in the air surpasses anything possible on legs. For athletics, for battle, or for arriving anywhere in a hurry, flight is almost always the superior choice.

Endurance

The limit is fuel. Rapid wingbeats consume an enormous amount of energy, and a typical Faerie can fly for minutes at a time before needing to rest — plenty for a battle, a competition, or a quick trip across town, and useless for a journey. Long-distance travel is still done on foot or, preferably, on some beast of burden.

Altitude

The realm has gravity, so the atmosphere is thickest at the lowest points and thins with height. Faeries fly poorly in thin air and, above a certain altitude, not at all. This makes the Rimeward genuinely hostile country, and is why Leprechauns fly on machines instead.