Armstech

Armstech is a skill that allows for the creation, modification, and enhancement of technological weapons.

Those with the Armstech skill can craft the following kinds of items:

Weapon Customizations

Any weapon that can be crafted by Armstech can also be customized. Customization modifies the weapon to suit a particular style. It does not interfere with #Weapon Upgrades or consume upgrade slots; it is entirely separate.

Redoubt, alacrity, etc .

Weapon Upgrades

All weapons have one upgrade slot, by default. They can be modified to gain more slots. See Upgrades for more information. (Tech Level 2+ weapons have more slots.)

Any upgrade can be applied to any weapon. However, if the weapon's tech level is less than the upgrade's tech level, the upgrade slot cost is increased by the difference.

Tech Level 0

These upgrades take up 0 slots.

Modification Applies To Description Availablity Cost Source
Bayonet Ring Ranged Mount a melee weapon on a gun. Common 25 SNV 42
Bipod Ranged A mount to make aiming easier. Common 50 SNV 42
Double Trigger Ranged Hair-trigger reduces inaccuracy due to trigger pull. Common 75 SNV 42
Overload Switch Any1 Destroy weapon to create explosion. Military 50 SNV 42
Sniper Switch Ranged Use autofire-only weapon in single-fire mode. Licensed 100 SNV 42
Targeting Scope, standard Ranged Scope enhances ranged firing. Common 100 SNV 42
Targeting Scope, low-light Ranged Scope with nightvision. Common 500 SNV 42
Retractable Stock Ranged Makes stock retractable. Common 50 SNV 42

1 Applies only to powered weapons (using an Energy Cell, Power Pack, or similar)

Tech Level 1

These upgrades use 1 upgrade slot, except as noted in the description.

Modification Applies To Description Availability Cost Source
Ion Charger Melee2 Adds 2d6 EM (stun) to melee weapon. Licensed 250 SNV 42
Missile Load Grenade Converts grenade into missile. Military 50 SNV 42
Neutronium Reinforcement Melee2 Adds +1 critical threat and armor penetration to melee weapon. Military 500 SNV 42
Pulse Charger Ranged1 Increase die type by one, higher ammo use. Military 250 3.2
Targeting Computer Ranged Makes aiming effortless. Licensed 500 3.2
Rapid Recycler Ranged1 Adds burst/autofire to a single-fire weapon. Military 250 SNV 42
Slinker Ranged3 Converts slugthrower or missile launcher to fire seeking missiles. Licensed 250 SNV 42

.1 Applies only to powered weapons (using an Energy Cell, Power Pack, or similar) .2 Applies only to melee weapons made out of physical matter; does not apply to lightsabers. .3 Applies only to weapons that fire a physical projectile; does not apply to blasters.

Tech Level 2

These upgrades use 2 upgrade slots, except as noted in the description.

Modification Applies To Description Availability Cost Source
Gyroscopic Stabilizer Ranged Holds weapon steady for better aim. Rare 1,000 3.2
Gamma Gas Canister Ranged4 Blaster bolts are invisible and inaudible. Rare, Military 1,000 3.2
TAG System Ranged Shoot up to 3 targets at once. Restricted 2,000 3.2
2500K Supercharger Ranged4 Super-hot plasma melts through armor. Illegal 2,000 3.2
Ion Matrix Destabilizer Ranged4 Plasma bolts explode in burst 1. Restricted 4,000 3.2
Poison Injector Melee2 Blade injects poison into victim. Illegal 1,000 3.2
Static Retributor Melee2 Blade zaps wielder of parrying blade, or unlucky victim. Illegal 2,000 3.2

.2 Applies only to melee weapons made out of physical matter; does not apply to lightsabers. .4 Applies only to blasters.

Advanced-Tech Weapons

Hybrid Weapons

Incinerator/pulse rifle/flamethrower/grenade launcher/toothpick!