Force Power
*Action: Free *Target: Self *Duration: 1 round *Subtype: None *Prerequisite: None *Force Point Cost: None or 1 *Source: Core
Make a Use the Force Check
The result of the check determines the effect, if any:
*DC 10: You gain a +10 Force bonus on Jump checks and your speed increases by 2 squares until the start of your next turn. The Force bonus on Jump checks includes the adjustment for increased speed. *DC 15: As DC 10 except: +20 Force bonus on Jump checks, speed increases by 4 squares. *DC 20: As DC 10 except: +30 Force bonus on Jump checks, speed increases by 6 squares.
Special
*You can spend a Force Point to increase the power's Force bonus on Jump checks by 10 and increase your speed by an additional 2 squares. *Using the surge power counts as a running start for determining a Jump DC. *You may spend a Destiny Point to gain an additional 4 squares of movement; when you do so, you may also use any and all movement for the round as a part of a jump (no Jump check required).