Alchemy

Alchemical items:

Potions

Potions are one-use consumable items. They are used by imbibing. It is a free action to imbibe a potion, although if it is not already in hand, it is a swift action to retrieve a potion from storage.

Healing Potion

| Strength ||1 ||2 ||3 ||4 ||5 ||6 ||7 ||8 ||9 ||10 | | --- | | RP ||1 ||3 ||6 ||10 ||15 ||21 ||28 ||36 ||45 ||55 | | Market Value ||100 ||300 ||600 ||1000 ||1500 ||2,200 ||3,600 ||6,400 ||12k ||24k | | Healing ||1d6 ||2d6 ||3d6 ||4d6 ||5d6 ||6d6 ||7d6 ||8d6 ||9d6 ||10d6 |

| Strength ||11 ||12 ||13 ||14 ||15 ||16 ||17 ||18 ||19 ||20 | | --- | | RP ||66 ||78 ||91 ||105 ||120 ||136 ||153 ||171 ||190 ||210 | | Market Value ||51k ||115k ||282k ||768k ||2,048k ||6,554k ||21M ||72M ||262M ||1,049M | | Healing ||11d6 ||12d6 ||13d6 ||14d6 ||15d6 ||16d6 ||17d6 ||18d6 ||19d6 ||20d6 |

;Quality bonus: for each die, you also add your skill bonus. For example, with 2 ranks in Alchemy, and an Int of 5, your skill bonus is +12; thus, your strength 1 potions heal for 1d6+12, and your strength 5 potions heal for 5d6+60.

;Toxicity: each time you drink a specific potion (e.g. Healing Potion), you gain a debuff for 8 hours. If you drink the same specific type of potion in that time, you suffer 1 con damage, and gain another stack of the debuff (meaning drinking yet another potion would cause 2 damage and add 2 stacks, etc).

Recovery Potion

Recovery Potions are used to aid the healing of Injuries.

Rules:

Mana

The potion of Mana restores lost Mana.

| Strength ||1 ||2 ||3 ||4 ||5 ||6 ||7 ||8 ||9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 ||17 ||18 ||19 ||20 | | --- | | Market Value ||100 ||200 ||400 ||800 ||1.6k ||3.2k ||6.4k ||12.8k ||25.6k ||51.2k ||1,024k ||2,048k ||4,096k ||8,192k ||16.4M ||32.8M ||65.5M ||131M ||262M ||524M | | Restores ||1 ||2 ||3 ||4 ||5 ||6 ||7 ||8 ||9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 ||17 ||18 ||19 ||20 |

;Toxicity: 8 hour cooldown.

Focus

As Potion of Mana, but for Focus.

Stamina

As Potion of Stamina, but for Stamina.

Notes

Ideas: