Alchemy
Alchemical items:
- Potions: one-use healing, buffing, or utility
- Bombs: one-use damage/debuff
- Powders: one-use utility (e.g. smoke powder)
- Transmutations: permanently transform objects
- Elixirs: permanently alter the imbiber (gain abilities, change race, become immortal, etc)
Potions
Potions are one-use consumable items. They are used by imbibing. It is a free action to imbibe a potion, although if it is not already in hand, it is a swift action to retrieve a potion from storage.
Healing Potion
| Strength ||1 ||2 ||3 ||4 ||5 ||6 ||7 ||8 ||9 ||10 | | --- | | RP ||1 ||3 ||6 ||10 ||15 ||21 ||28 ||36 ||45 ||55 | | Market Value ||100 ||300 ||600 ||1000 ||1500 ||2,200 ||3,600 ||6,400 ||12k ||24k | | Healing ||1d6 ||2d6 ||3d6 ||4d6 ||5d6 ||6d6 ||7d6 ||8d6 ||9d6 ||10d6 |
| Strength ||11 ||12 ||13 ||14 ||15 ||16 ||17 ||18 ||19 ||20 | | --- | | RP ||66 ||78 ||91 ||105 ||120 ||136 ||153 ||171 ||190 ||210 | | Market Value ||51k ||115k ||282k ||768k ||2,048k ||6,554k ||21M ||72M ||262M ||1,049M | | Healing ||11d6 ||12d6 ||13d6 ||14d6 ||15d6 ||16d6 ||17d6 ||18d6 ||19d6 ||20d6 |
;Quality bonus: for each die, you also add your skill bonus. For example, with 2 ranks in Alchemy, and an Int of 5, your skill bonus is +12; thus, your strength 1 potions heal for 1d6+12, and your strength 5 potions heal for 5d6+60.
;Toxicity: each time you drink a specific potion (e.g. Healing Potion), you gain a debuff for 8 hours. If you drink the same specific type of potion in that time, you suffer 1 con damage, and gain another stack of the debuff (meaning drinking yet another potion would cause 2 damage and add 2 stacks, etc).
Recovery Potion
Recovery Potions are used to aid the healing of Injuries.
Rules:
- Strength, RP, mkt value same as Healing Potions
- The optimume dose is a single potion with the same strength as the number of Wound Points the subject has. For each WP in excess of the dose, the effectiveness falls by 50%. For each point of potion strength in excess of WP, the effectiveness increases by 10% (aka an additional 1x).
- Each day of natural healing progresses recovery a certain amount. With a recovery potion, that amount is increased by 1000% (10x).
- Note: the fastest and most effective natural healing requires full rest and the attention of a trained healer.
- No more than one Recovery Potion may be used by a character in a given day.
Mana
The potion of Mana restores lost Mana.
| Strength ||1 ||2 ||3 ||4 ||5 ||6 ||7 ||8 ||9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 ||17 ||18 ||19 ||20 | | --- | | Market Value ||100 ||200 ||400 ||800 ||1.6k ||3.2k ||6.4k ||12.8k ||25.6k ||51.2k ||1,024k ||2,048k ||4,096k ||8,192k ||16.4M ||32.8M ||65.5M ||131M ||262M ||524M | | Restores ||1 ||2 ||3 ||4 ||5 ||6 ||7 ||8 ||9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 ||17 ||18 ||19 ||20 |
;Toxicity: 8 hour cooldown.
Focus
As Potion of Mana, but for Focus.
Stamina
As Potion of Stamina, but for Stamina.
Notes
Ideas:
- Instant fire
- Freezing solvent
- Dragon Draught (one-use breath weapon)