Artificer
| Name |
Artificer |
| Hit Die |
d8 |
| Hp Per Level |
5 |
| Weapon Prof |
Guns, bows, finesse melee weapons, others TBD |
| Armor Prof |
Light, medium |
| Saving Throws |
Dex, Int |

| Attribute |
Value |
| Hit Die |
d8 |
| HP/level |
5 |
| Weapon Prof. |
Guns, bows, finesse melee weapons, others TBD |
| Armor Prof. |
Light, medium |
| Saving Throws |
Dex, Int |
Feats
Upgrades
Upgrades are enhancements made to your held/worn objects. You can be assumed to have applied any upgrades you have selected to any appropriate item you are using after at least a short rest since acquiring the item.
Each slot can only hold one upgrade (per Artificer rank) at a time. You are allowed to know more upgrades than you have slots for, but you can only apply as many as you have slots for.
Assault
| Name |
Rank |
Slot |
Description |
| Steam Powered |
1 |
Weapon |
Whatever it is, a weapon can be made better with steam! Adds your rank to Hit Power with the weapon. |
| Razor Sharp |
1 |
Weapon |
Your weapon gains the Keen property, increasing critical hit range by your rank. |
| Aiming Lenses |
1 |
Weapon |
Any weapon can benefit from a bunch of lenses. Adds your rank to Hit Chance with the weapon. |
Defense
| Name |
Rank |
Slot |
Description |
| Armor Plating |
1 |
Clothes |
Convert ordinary armor into reinforced armor, with an AC of 10 + Int bonus + Dex bonus. |
| Embiggen |
2 |
Clothes |
Increase your size category by one, along with +4 bonus to Str, -2 to Dex, -2 to Con, +2 to reach, +1 to melee damage rolls, and +x to carrying capacity. |
| Ablative Armor |
3 |
Clothes/Armor |
Gain 3 charges of Ablation 10%. When all are expended, you must spend a short rest to restore them. |
Mobility
| Name |
Rank |
Slot |
Description |
| Spring-loaded Heels |
1 |
Feet |
Gain a Jump movement type equal to walking speed. Also nullifies falling damage. |
Servitors
You can have one servitor active at a time. If you have more than one, they begin to act on their own, and may even turn hostile.
It is a swift action to give your servitor a simple command (move here, attack that, deliver this item to that person, etc). They act on your turn in combat. By default, they use hearing to understand your commands; assume they understand your language.
| Name |
Rank |
Specialty |
Description |
| Homonculus |
1 |
Utility |
Create a small homonculus servitor that can perform complex tasks and use certain skills. |
| Iron Defender |
1 |
Defense |
Create an iron defender: a mechanical dog-like servitor that can fight alongside you and perform tasks a dog could. |
| Warforged |
1 |
Combat |
Create a warforged servitor: a humanoid automaton that can fight alongside you and perform unskilled labor. |
| Wood Golem |
2 |
Utility |
Create a wood golem servitor: a large humanoid automaton made of wood that can fight alongside you, heal itself by absorbing sunlight, and lend you its vitality when you need healing. |
| Shield Guardian |
2 |
Defense |
Create a shield guardian servitor: a large humanoid automaton that can fight alongside you and protect you with its shield, even at range. |
| Clay Golem |
2 |
Combat |
Create a clay golem servitor: a large humanoid automaton made of clay that can fight alongside you and reshape its body to form weapons and armor. |
| Nimblewright |
3 |
Utility |
Create a nimblewright servitor: a slender humanoid automaton that can fight alongside you, pick locks, and disarm traps. |
| Stone Golem |
3 |
Defense |
Create a stone golem servitor: a large humanoid automaton made of stone that can fight alongside you and absorb damage meant for you and allies. |
| Warforged Titan |
3 |
Combat |
Create a warforged titan servitor: a massive humanoid automaton that can fight alongside you and crush your enemies. |
| Mithral Golem |
4 |
Utility |
Create a mithral golem servitor: a large humanoid automaton made of mithral that moves deftly and has many dextrous skills. |
| Iron Golem |
4 |
Defense |
Create an iron golem servitor: a large humanoid automaton made of iron that can fight alongside you and resist many forms of damage. |
| Silver Golem |
4 |
Combat |
Create a silver golem servitor: a large humanoid automaton made of silver that can use certain magicks. |
| Adamantine Golem |
5 |
Defense |
Create an adamantine golem servitor: a large humanoid automaton made of adamantine that can fight alongside you and resist all forms of damage. |
| Gold Golem |
5 |
Combat |
Create a gold golem servitor: a large humanoid automaton made of gold with fearsome finger-spikes that strike many enemies for serious damage. |
Inventions
Elemental
Kinetic
| Invention |
Description |
| Shield Projector |
Projects barriers to absorb damage |
| Farhand |
Manipulate things at a distance |
| Name TBD |
Project blasts of force |
| Gravitic Core |
Increase, decrease, nullify, or reverse gravity |
Construction
Etheric
| Invention |
Description |
| Phase Dial |
Shift yourself in and out of the etheral plane |
| Proton Beam |
Force ethereal creatures to materialize, or material creatures to etherealize |
| Cynosural Field Generator |
Lock-down dimensional travel, open portals to far-off places |
| Portal Gun |
Shoots two linked portals |
Cognitive
Biotech
| Invention |
Description |
| Caduceus Staff |
Bio-etheric energy stream can heal or invigorate allies |
| Biotic Grasp |
Bio-etheric engine can project healing energy, or reverse to draw vitality from enemies |
| Mutagen Injector |
Mutagenic chemicals transform the target |
Chemical
| Invention |
Description |
| Gas Canister |
Various gases cause harm and debilitation; usually held in canisters |
| Splatter Gun |
Shoots various liquids which alter surfaces, making them sticky, frictionless, bouncy, etc |
| Biotic Rifle |
Shoots healing and enhancing injections, and harmful or debilitating injections (such as sleep toxin) |
Magitech
| Invention |
Description |
| Arcane Core |
Engine can absorb magical energy, releasing it for later use, or overloading to explode |
| Mana Disruptor |
Beam interacts chaotically with magical effects, transforming or dispelling them |
| Antimagic Generator |
Generates antimagic fields |
Temporal
Wearables
| Invention |
Description |
| Power Armor |
Heavy suit of armor amplifies your strength and provides protection |
| Rocket Boots |
Hover, fly, etc |
Freeze Ray
- dps + slow
- frost block
- ice wall
Orb Launcher
- launch flame orbs, frost orbs, and lightning orbs
- overdrive: chromatic orb
Neuralyzer
- can put people to sleep
- can stun/confuse
- at higher level, can modify memory
Farhand
- telekinesis (gravity gun from Half Life)
Gravity Manipulator
- create zones of lesser or greater gravity, or even anti-gravity
De-resolution Beam
Aetheric Engine
- ethereal jaunt
- banishment
- ghost touch
Aquakinetic Gauntlet
- telekinetically control water
- can dehydrate enemies
- has water storage if there's no water around
Missile Launcher
- launch 2+1/rank seeking missiles that do light explosive damage
- other stuff?
Plasma Sword
it's a lightsaber
Power Armor
- Increase Strength by (prof bonus times 2)
- Slam attack: heavy damage, Str-based
- AC of 10 + (prof * 2)
- No Str requirement
- Gain Absorb 50% (all), limit equals your max HP. When expended, the armor stops working.
Upgrades
Lots of em.
Quantum Imbalancer
Modifies the fundamental properties of the universe, allowing for probability control. (Luck rolls, etc)
Dev Notes
Instead of mana, each Invention will have an Overdrive ability, which has a chance to disable the device until repaired, cause a blowback or malfunction, or, at minimum, render it useless (or in a low power state) until it can recharge.