Artificer

| Attribute |
Value |
| Hit Die |
d8 |
| HP/level |
5 |
| Weapon Prof. |
Guns, bows, finesse melee weapons, others TBD |
| Armor Prof. |
Light, medium |
| Saving Throws |
Dex, Int |
- 1 Invention per odd level
- 1 Upgrade per even level
- Infusion max = some sort of formula
Upgrades
Upgrades are enhancements made to your held/worn objects.
Rank 1
Defense
Enhancement
- Embiggen: Gain +size, along with +4 bonus to Str, -2 to Dex, etc.
Mobility
- Leapin' Loafers: Gain a Jump movement type equal to walking speed. Also nullifies falling damage.
Rank 2
Defense
Rank 3
Inventions
Weapons / Handheld
Armor
- Power Armor: heavy armor that neutralizes its Strength requirement through servos etc, enhances natural attacks
Eyes
Back
Rank 2
- Jetpack: Gain levitation movement speed equal to walking speed.
Rank 3
Misc
- Chronometer: watch that lets you modify the flow of time
Golems
- Rank 1
- Homonculus
- Iron Defender
- Warforged
- Rank 2
- Wood Golem
- Shield Guardian
- Clay Golem
- Rank 3
- Nimblewright
- Stone Golem
- Warforged Titan
- Rank 4
- Mithral Golem
- Silver Golem
- Rank 5
- Adamantine Golem
- Gold Golem
Inventions
Elemental
Kinetic
| Invention |
Description |
| Shield Projector |
Projects barriers to absorb damage |
| Farhand |
Manipulate things at a distance |
| Name TBD |
Project blasts of force |
| Gravitic Core |
Increase, decrease, nullify, or reverse gravity |
Construction
Etheric
| Invention |
Description |
| Phase Dial |
Shift yourself in and out of the etheral plane |
| Proton Beam |
Force ethereal creatures to materialize, or material creatures to etherealize |
| Cynosural Field Generator |
Lock-down dimensional travel, open portals to far-off places |
| Portal Gun |
Shoots two linked portals |
Cognitive
Biotech
| Invention |
Description |
| Caduceus Staff |
Bio-etheric energy stream can heal or invigorate allies |
| Biotic Grasp |
Bio-etheric engine can project healing energy, or reverse to draw vitality from enemies |
| Mutagen Injector |
Mutagenic chemicals transform the target |
Chemical
| Invention |
Description |
| Something Gas |
Various gases cause harm and debilitation; usually held in canisters |
| Splatter Gun |
Shoots various liquids which alter surfaces, making them sticky, frictionless, bouncy, etc |
| Biotic Rifle |
Shoots healing and enhancing injections, and harmful or debilitating injections (such as sleep toxin) |
Magitech
| Invention |
Description |
| Arcane Core |
Engine can absorb magical energy, releasing it for later use, or overloading to explode |
| Mana Disruptor |
Beam interacts chaotically with magical effects, transforming or dispelling them |
| Antimagic Generator |
Generates antimagic fields |
Temporal
Wearables
| Invention |
Description |
| Power Armor |
Heavy suit of armor amplifies your strength and provides protection |
| Rocket Boots |
Hover, fly, etc |
Freeze Ray
- dps + slow
- frost block
- ice wall
Orb Launcher
- launch flame orbs, frost orbs, and lightning orbs
- overdrive: chromatic orb
Neuralyzer
- can put people to sleep
- can stun/confuse
- at higher level, can modify memory
Farhand
- telekinesis (gravity gun from Half Life)
Gravity Manipulator
- create zones of lesser or greater gravity, or even anti-gravity
De-resolution Beam
Aetheric Engine
- ethereal jaunt
- banishment
- ghost touch
Aquakinetic Gauntlet
- telekinetically control water
- can dehydrate enemies
- has water storage if there's no water around
Missile Launcher
- launch 2+1/rank seeking missiles that do light explosive damage
- other stuff?
Plasma Sword
it's a lightsaber
Power Armor
- Increase Strength by (prof bonus times 2)
- Slam attack: heavy damage, Str-based
- AC of 10 + (prof * 2)
- No Str requirement
- Gain Absorb 50% (all), limit equals your max HP. When expended, the armor stops working.
Upgrades
Lots of em.
Quantum Imbalancer
Modifies the fundamental properties of the universe, allowing for probability control. (Luck rolls, etc)
Dev Notes
Instead of mana, each Invention will have an Overdrive ability, which has a chance to disable the device until repaired, cause a blowback or malfunction, or, at minimum, render it useless (or in a low power state) until it can recharge.