Alaera
Female elf psion 15
Str 0 Dex 6 Con 1 Int 5 Wis -1 Cha 6 (base S0 D4 C1 I1 W-1 C4) (race S0 D2 C0 I1 W0 C0) (add S0 D0 C0 I1 W0 C2)
HP 93 AC 16 Speed 30 Mana 30 (bindings: 0)
Saves: Int, Cha
Skills
- Focus +10
- 4 other
- Str Weapons +5
- Dex Weapons +11
Talents
- Psychic Warrior
- Psicrystal
- Soulknife
- Floating talent
Powers
30 powers, max level 8
0th-level
- Combat Precognition: Each day, you decide how much Mana to bind, to maximum equal to the maximum level of spell you can cast. At will, as a free action, you can divide that number between offense, defense, and perception:
- Offense: you gain the specific amount as a bonus to attack and damage rolls.
- Defense: you gain the specified amount as a bonus to AC, saves, and skill checks to avoid or mitigate harm.
- Perception: you gain the specified amount as a bonus to Insight and Perception checks, and, within a radius of 5 feet per point, you have Blindsight.
- Object Reading: You touch an object, and immediately sense how long it has remained in its current condition, and various facts about the object's last owner. Can "chain" backward to previous owners.
1st-level
- Computed Strike: std action; normal ranged attack, except you gain advantage to the attack, and penetrate up to 5 points of armor.
- Emotion: "Single action, range 10; subject is affected by a single, powerful emotion. Choose one of the following: Calm: Subject immediately ceases all action and contemplates life. Wisdom save ends; any hostility against target ends the effect. Can also use on an ally to nullify a negative emotion effect or berserker rage. Desire: Subject is overcome with desire for caster or another of caster's choice, undermining his judgment. Rules TBD. Fear: Subject becomes frightened, ceasing all action but to flee and defend himself. Wisdom save ends after first round. Resolve: Subject's will is hardened; he gains advantage to all saving throws for 1 minute. Rage: Subject immediately becomes hostile to everyone. Wisdom save ends."
- Lesser Recall: Mark, which saves your current temporal state. Casting Lesser Recall (swift action, 1 mana) allows you to set your current physical properties to the state they were in when you cast Mark. You may omit some of these properties as you choose. The Mark must have been cast no longer ago than one minute per level. Properties include: physical location, current HP, objects in hand (no duplication, they will be teleported).
- Sense Link: swift, touch, concentration; you sense what target senses (your body remains helpless).
2nd-level
- Energy Strike: as normal weapon attack, but add medium fire, frost, lightning, or thunder damage.
- Invisibility
- Mind Flay: single action, medium range; target suffers medium psychic damage plus ''wracked'' (unable to act) for 1 rd (Wis negates).
- Pain Suppression: swift action, touch; you absorb subject's pain, making them mostly immune: ignoring pain effects, and gaining the ability to take actions while disabled or dying. Rules TBD
- Time Hop: swift action, range 10; subject teleports forward in time 1 round, effectively disappearing from reality, before reappearing in exactly the same place and condition, having experienced no time. +1 Mana to double duration.
3rd-level
- Alter Perceptions: std action, range 10, concentration; you are aware of and entirely control subject's senses. You control the vertical and the horizontal. Your body remains motionless and unaware.
- Clairvoyance
- Haste
- Psychic Feedback: swift, medium range, concentration; you cause any who inflict pain upon you to feel the same pain. When you suffer damage, the attacker, if within range, suffers the same as psychic damage.
- Slow
4th-level
- Greater Emotion: "As Emotion, but affects all targets in a 10-ft burst. Alternatively, a single target within range 10 gains one of the following effects: Despair: Subject takes no actions at all, even if attacked and harmed. Love: Subject loves you and no concern--not allies, nor even his own life--stands in the way. Zeal: Subject is so self-assured, he becomes immune to all mental control effects for 1 minute. Others TBD
- Greater Invisibility
- Temporal Refuge: Ritual, 1-minute cast; you and others within a 20-ft circle are able to act normally while everything outside the circle is locked in time. Nothing you do can affect the outside world. It is possible to work, heal, and physically rest, but the mind cannot rest due to the inaccessibility of the astral plane, or some shit like that. (Can't regain spells)
5th-level
- Mind Blast: std action, cone 6; subjects suffer medium psychich damage plus ''stunned'' 1 rd (Wis negates).
- Mind Control: std action, range 10, concentration; you make eye contact with target, and control their actions (on your Initiative) while your body remains motionless and unaware. Subject is allowed Cha to negate initially, and again once/rd to end the effect.
- Temporal Stasis: std action, touch range; subject is temporally locked. They cannot be affected by the outside world, nor can anything affect them. They remain fixed relative to the earth, but are unaffected by gravity, should the ground move out from beneath them. Permanent, but dispellable. When the effect ends, however long it lasted, subject has experienced absolutely no passage of time and is no worse for wear.
- Wall of Force
6th-level
7th-level
8th-level
Equipment
Widow's Kiss
very rare magic item
- Heavy rifle
- 4d12 + Dex
- Range 10 (or 100 with scope)
- Magazine holds 8 shots, reload as move action
- Exquisite craftsmanship: 4 slots
- 3 slots: +2 hit/dmg
- 1 slot: sniper scope
Final stats: +13 to hit, 4d12+9 piercing damage