Vi (level 10)
Female human Fighter 5 Vampire 5
Str 7 Dex 4 Con 7 Int 4 Wis 0 Cha 6 (adds: 1 str 1 con, vamp: +2 dex/cha, +5 str, +4 con, fighter: +1 str)
- Str 7
- start 0, vamp 5, stat add 1, fighter 1
- Dex 4
- start 2, vamp 2
- Con 7
- start 2, vamp 4, stat add 1
- Int 4
- start 4
- Wis 0
- start 0
- Cha 6
- start 4
- vamp 2
HP 134 AC 19 Speed 60/120
Mana 5
Saves: Str, Con
Skills
- Athletics +12
- Acrobatics +9
- Intimidation +11
- Dex Weapons +9
- Str Weapons +12
- 2 more
Talents
Fighter:
- Improved Critical (crit on 19-20)
- Action Surge (once per short rest, take an additional std action)
- Indomitable (once per day, re-roll a failed save)
Vampire:
- Super Strength
- You can wield oversized weapons that inflict double damage, but hit as a disadvantage.
- Failing a Strength check means partial success, and partial success means success.
- You can use Strength checks to open locks.
- Super Speed
- Dash: You can move your normal speed as a free action (max once/rd). Very useful for interrupting.
- Zoom: As a move action, you can move up to twice your normal speed, without provoking opportunity attacks, or four times normal speed, if moving in a straight line. If you take only this action multiple rounds in a row, your speed compounds (+100% per round) until it reaches 10 times normal.
- Overland travel speed: 120 mph comfortably, 240 mph at a hustle.
- Spider Climb
- You can effortlessly cling to any solid wall or ceiling (as long as it can support the weight)
- Natural Armor
- gain a +5 natural armor bonus to AC.
- tbd
Powers
No spells.
Maneuvers
10 total, max level 3rd
- Charge
- at-will, std; you move up to twice your normal movement in a straight line, then attack, gaining advantage to your attack roll.
- Cleave
- when you hit an enemy with a melee attack, you can make another attack with the same weapon against a foe adjacent to the first enemy who is within your reach.
- Great Cleave
- when you Cleave, you can extend the attack to any number of targets, as long as each is adjacent to the previous, and within melee range.
- Spring Attack
- At-will, std; you move up to half your movement, then attack, then move up to half your movement again. None of the movement provokes from your attack target. Does use up your movement for the round.
- 6 more...