Sapphire
Female opal dragon 10 psion 10 epic 6
Str 8 Dex 0 Con 11 Int 10 Wis 4 Cha 16 (base S0 D0 C2 I3 W2 C3) (race S0 D0 C0 I5 W2 C3) (add S0 D0 C1 I2 W2 C2) (buff S8 D0 C8 I0 W0 C8)
Humanoid form: HP 402 AC 10 Speed 30 Mana 30 (bindings: 0)
HP 60+6+50+286 = 402
Saves: Int, Cha
Skills
- Focus +10
- 4 other
- Str Weapons +5
- Dex Weapons +11
Epic Boons
- 21: Dragonborn
- 22: True Flight
- 23: Always a Dragon
- 24:
- 25:
- 26:
Talents
Dragon
Psion
Powers
30 powers, max level 8
0th-level
- Combat Precognition: Each day, you decide how much Mana to bind, to maximum equal to the maximum level of spell you can cast. At will, as a free action, you can divide that number between offense, defense, and perception:
- Offense: you gain the specific amount as a bonus to attack and damage rolls.
- Defense: you gain the specified amount as a bonus to AC, saves, and skill checks to avoid or mitigate harm.
- Perception: you gain the specified amount as a bonus to Insight and Perception checks, and, within a radius of 5 feet per point, you have Blindsight.
- Object Reading: You touch an object, and immediately sense how long it has remained in its current condition, and various facts about the object's last owner. Can "chain" backward to previous owners.
1st-level
- Computed Strike: std action; normal ranged attack, except you gain advantage to the attack, and penetrate up to 5 points of armor.
- Emotion: "Single action, range 10; subject is affected by a single, powerful emotion. Choose one of the following: Calm: Subject immediately ceases all action and contemplates life. Wisdom save ends; any hostility against target ends the effect. Can also use on an ally to nullify a negative emotion effect or berserker rage. Desire: Subject is overcome with desire for caster or another of caster's choice, undermining his judgment. Rules TBD. Fear: Subject becomes frightened, ceasing all action but to flee and defend himself. Wisdom save ends after first round. Resolve: Subject's will is hardened; he gains advantage to all saving throws for 1 minute. Rage: Subject immediately becomes hostile to everyone. Wisdom save ends."
- Lesser Recall: Mark, which saves your current temporal state. Casting Lesser Recall (swift action, 1 mana) allows you to set your current physical properties to the state they were in when you cast Mark. You may omit some of these properties as you choose. The Mark must have been cast no longer ago than one minute per level. Properties include: physical location, current HP, objects in hand (no duplication, they will be teleported).
- Sense Link: swift, touch, concentration; you sense what target senses (your body remains helpless).
2nd-level
- Energy Strike: as normal weapon attack, but add medium fire, frost, lightning, or thunder damage.
- Invisibility
- Mind Flay: single action, medium range; target suffers medium psychic damage plus ''wracked'' (unable to act) for 1 rd (Wis negates).
- Pain Suppression: swift action, touch; you absorb subject's pain, making them mostly immune: ignoring pain effects, and gaining the ability to take actions while disabled or dying. Rules TBD
- Time Hop: swift action, range 10; subject teleports forward in time 1 round, effectively disappearing from reality, before reappearing in exactly the same place and condition, having experienced no time. +1 Mana to double duration.
3rd-level
- Alter Perceptions: std action, range 10, concentration; you are aware of and entirely control subject's senses. You control the vertical and the horizontal. Your body remains motionless and unaware.
- Clairvoyance
- Haste
- Psychic Feedback: swift, medium range, concentration; you cause any who inflict pain upon you to feel the same pain. When you suffer damage, the attacker, if within range, suffers the same as psychic damage.
- Slow
4th-level
- Greater Emotion: "As Emotion, but affects all targets in a 10-ft burst. Alternatively, a single target within range 10 gains one of the following effects: Despair: Subject takes no actions at all, even if attacked and harmed. Love: Subject loves you and no concern--not allies, nor even his own life--stands in the way. Zeal: Subject is so self-assured, he becomes immune to all mental control effects for 1 minute. Others TBD
- Greater Invisibility
- Temporal Refuge: Ritual, 1-minute cast; you and others within a 20-ft circle are able to act normally while everything outside the circle is locked in time. Nothing you do can affect the outside world. It is possible to work, heal, and physically rest, but the mind cannot rest due to the inaccessibility of the astral plane, or some shit like that. (Can't regain spells)
5th-level
- Mind Blast: std action, cone 6; subjects suffer medium psychich damage plus ''stunned'' 1 rd (Wis negates).
- Mind Control: std action, range 10, concentration; you make eye contact with target, and control their actions (on your Initiative) while your body remains motionless and unaware. Subject is allowed Cha to negate initially, and again once/rd to end the effect.
- Temporal Stasis: std action, touch range; subject is temporally locked. They cannot be affected by the outside world, nor can anything affect them. They remain fixed relative to the earth, but are unaffected by gravity, should the ground move out from beneath them. Permanent, but dispellable. When the effect ends, however long it lasted, subject has experienced absolutely no passage of time and is no worse for wear.
- Wall of Force
6th-level
7th-level
8th-level
Equipment
Widow's Kiss
very rare magic item
- Heavy rifle
- 4d12 + Dex
- Range 10 (or 100 with scope)
- Magazine holds 8 shots, reload as move action
- Exquisite craftsmanship: 4 slots
- 3 slots: +2 hit/dmg
- 1 slot: sniper scope
Final stats: +13 to hit, 4d12+9 piercing damage
Abilities
Greater Dragon Form
You may now take Dragon Form twice per day. The duration of Dragon Form increases to 1 hour. In Dragon Form, you gain the following abilities:
- Toughness: swift, encounter, 3 rounds; you gain 50% resistance to all forms of damage, but you cannot fly for the duration.
- Wing Buffet: free (1/rd), close burst 10; subjects are rooted for 1 round (Str ends).
- Crush: move; you fly, then plummet onto a 2x2 square, inflicting critical heavy physical damage to anyone in those squares, pushing them out of your space and knocking them down.
Dragonborn
You may now take Dragon Form at will, for any duration. There is no longer any cooldown after shifting into any form.
In Dragon Form, you may choose to become even larger, gaining the following benefits:
- Huge (+25% size bonus to Attack Power, space 3x3, reach 3, +4 movement)
- Space 3x3, reach 3
- Walk 60-ft
- +8 Str, Con, Cha
- +200% max HP
- Fly 300-ft
- DR 4/level (physical)
- Claw: natural weapon, heavy slashing damage x2, can be dual-wielded
- Bite: natural weapon, heavy piercing damage x2, crit 9-20
- Tail Sweep: free (1/rd), close burst (reach), heavy bludgeoning damage plus push 5. Can use in a 360 or 180 degree arc.
- If you have a Breath Weapon, it is usable at-will, or as a bonus action with recharge 33%
- If you have an Energy Resistance, it increases to Immunity
- You retain other benefits of Dragon Form, including breath weapons, Challenging Roar, Toughness, Wing Buffer, and Crush.
True Flight
You do not need to shapechange to fly; you can simply do so with your dragony power. You gain a fly speed of 100-ft at all times, and an overland flight speed of 500 miles per hour. Once per long rest, you can accelerate up to hypersonic speed, allowing for short suborbital hops spanning thousands of miles. (You can recover sooner than a long rest by eating a meal equivalent to 10 full-grown buffalo)
Always a Dragon
You gain the ability score benefits of your most powerful draconic form even in humanoid form.