Story of a Lifetime
A D&D campaign set in the world of Eberron.
Resources
- The Wayfarer's Guide to Eberron (5e) and Rising From the Last War are the primary world sourcebooks. Everything in there is canon unless otherwise specified.
- All 3rd edition Eberron supplements can be considered canon if they don't conflict with the above.
- All official WotC 6e rules are valid, as are homebrew rules noted here (TBD). Other resources need to be cleared with the DM.
Tone
In brief, light-hearted, occasionally silly and occasionally dead serious. The PCs should be good-natured or at least not evil, a bit out of place in regular society but welcome within the guild. The world is vast and full of possibilities, and danger is just part of the fun!
Eberron is neither modern Earth nor a renaissance fair, but something entirely different. Magic is commonplace and partly industrialized, and so larger-scale construction such as lightning rail lines are possible, but they don't have a 21st century understanding of chemistry and physics, so you won't see a lot of glass-and-steel skyscrapers, automatic rifles, or smartphones. Artifice has produced some fabulous and convenient inventions, but they always have a flair of medieval, renaissance, or perhaps even early modern design (Aundair's airships might be conflated for 19th-century naval vessels, for example). It's a melange of styles, but at the end of the day, there are swords, elves, wizards, castles, and all the trappings of classic medieval fantasy...plus lightning trains!
Structure
The campaign is centered around a news agency. The PCs are journalists, whose goal is to deliver a story that will captivate public attention and sell papers. Now, if they take an active role in ensuring the stories are indeed interesting, well, that's just good business, now, isn't it?
Almost all time will be spent on the adventures themselves; this isn't a job simulator. The news agency is an artifice to enable the PCs to investigate mysteries, chase down criminals, explore ruins--all the things adventurers do anyway. It's just that the incentive structure is a little different.
Characters
PCs
Others
Background Info
Stories
Sessions
- 1 - intro, end at hospital
- 2 - delve into cogs, end after thug fight
- 3 - got onto ship, ended with confrontation with goblins
- 4 - escaped ship, ended when Daask showed up
- 5 - fight w/Daask, ship sank, escaped to the news office, dragon!
- 6 - calmed the dragon, examined the box, golems attacked!, went to hide at Casa Madrigal
- 7 - research at the library, Ty babysits the dragon
- 8 - battle with the Nightshades
- 9 - meeting with Kason, the Calibration Test
- 10 - fixing up the plane, camping on the lake, flight to Aundair
- 11 - intercepted by Ezra, baron of House Lyrandar, flight to Fairhaven, fancy dinner w/Queen, soulgazed the prince
- 12 - interrogation, the mercenaries try to steal the plane, it was a ruse to kidnap the Queen
- 13 - escape! aerial hijinks over Fairhaven, night flight with low fuel, crash landing in the river, survival, landsharks
- 14 - forest crawl
- 15 - beholder battle
- 16 - arrival in Korth, spa day, a night on the town, wights attack
- 17 - hotel, shadow man attacks, go to Tower of the Twelve
- 18 - lots of research, invited to party, travel to cathedral of the silver flame
- 19 - talked to Travelyan, went to the party, soulgazed Etrigan, hell breaks loose
- 20 - fight the Silent Men, Etrigan gets away, King tasks you with fucking up Travelyan's whole shit
- 21 - cathedral fight, pt 1
- 22 - cathedral fight, pt 2, conclusion
- 23 - Ari rages out, there's a fight, she gets the psicrown
- 24 - Flight to Sharn, refueling, flight to the shoal, meet the parents, diving into the abyss
- 25 - weird fish-men in the abyss, dream sequence with Ariadne and Asteria, Fish-Man-God tries to eat everyone, the Quori is still alive?
- 26 - more dreams, mom sick, journey to the witch's island, brewing up a cure, dream-within-a-dream
- 27 - boss battle, rafts, the ship ascends, etc.
- 28 - to Droaam! Airship fight, meeting the witch (Maenya)
- 29 - into the Swamp to find the Crone, fought some Shadowfey, found the hut, the spoon, and the book
- 30 - fought the Shadow Mages, shadow walked, captured Anya, face-off with Ogner outside Xandrar
- 31 - fight vs Ogner, Laan, and the dwarf. Victory! Returned to Greyclaw
- 32 - reporting to the Warchief, battle plans, item crafting, identifying, and a big ol' party!
- 33 - battle of Turakbar's Fist
- 34 - airship battle numero tres
- 35 - great crag
- 36 - mok'gora
Session # | Session ID | Episode Name | Session Name | Date | Starting Level |
---|---|---|---|---|---|
1 | SoL1-1a | Hot Commodity | Oh, the Humanity | 9-08-24 | 3 |
2 | SoL1-1b | Hot Commodity | Under the Spires | 9-12-24 | 3 |
3 | SoL1-1c | Hot Commodity | Shipwreck | 9-20-24 | 3 |
4 | SoL1-1d | Hot Commodity | Of Mobsters and Men | 10-03-24 | 3 |
5 | SoL1-1e | Hot Commodity | And A Dragon Pops Out | 10-11-24 | 3 |
6 | SoL1-1f | Hot Commodity | House of Madrigal | 10-17-24 | 4 |
7 | SoL1-1g | Hot Commodity | Morgrave Matters | 10-28-24 | 4 |
8 | SoL1-1h | Hot Commodity | Deadly Nightshades | 11-02-24 | 4 |
9 | SoL1-1j | Hot Commodity | The Draconic Prophecy | 11-15-24 | 4 |
10 | SoL1-2a | Flight of Fancy | First Flight | 11-23-24 | 5 |
11 | SoL1-2b | Flight of Fancy | The Majesty of Aundair | 02-25-25 | 5 |
12 | SoL1-2c | Flight of Fancy | A Queen's Proposal | 03-06-25 | 5 |
13 | SoL1-2d | Flight of Fancy | Aundair's Most Wanted | 03-08-25 | 5 |
14 | SoL1-2e | Flight of Fancy | Forest Crawl | 03-11-25 | 6 |
15 | SoL1-2f | Flight of Fancy | Eye of the Beholder | 03-12-25 | 6 |
16 | SoL1-2g | Death and Love | The City in Black | 03-20-25 | 6 |
17 | SoL1-2h | Death and Love | Rings of Binding | 03-21-25 | 6 |
18 | SoL1-3a | Death and Love | Pact of the Silver Flame | 03-26-25 | 7 |
19 | SoL1-3b | Death and Love | The Man in Black | 03-28-25 | 7 |
20 | SoL1-3c | Death and Love | The False Queen | 04-09-25 | 7 |
21 | SoL1-3d | Death and Love | Cathedral of Blood | 04-13-25 | 7 |
22 | SoL1-3d | Death and Love | The Things We Do For Love | 04-15-25 | 7 |
23 | SoL2-1a | The Nature of Dreams | Rage, Against the Dying of Light | 04-17-25 | 8 |
24 | SoL2-1b | The Nature of Dreams | Meet the Parents | 04-30-25 | 8 |
25 | SoL2-1c | The Nature of Dreams | On the Shores of a Dream | 05-22-25 | 8 |
26 | SoL2-1d | The Nature of Dreams | The Witch's Island | 07-06-25 | 8 |
27 | SoL2-1e | The Nature of Dreams | It is the Nature of Dreams to End | 07-26-25 | 8 |
28 | SoL2-2a | Strength and Honor | Meeting the Madwoman | 08-03-25 | 9 |
29 | SoL2-2b | Strength and Honor | Tea Time | 08-08-25 | 9 |
30 | SoL2-2c | Strength and Honor | Shadowrun | 08-13-25 | 9 |
31 | SoL2-2d | Strength and Honor | The Warlock's End | 08-20-25 | 9 |
32 | SoL2-2e | Strength and Honor | Eat, Drink, and Be Merry | 08-28-25 | 10 |
33 | SoL2-2f | Strength and Honor | The Battle of Turakbar's Fist | 09-11-25 | 10 |
34 | SoL2-2g | Strength and Honor | Fury in the Skies | 09-18-25 | 10 |
35 | SoL2-2h | Strength and Honor | Savior From the Sky | 09-26-25 | 10 |
36 | SoL2-2i | Strength and Honor | Mok'Gora | 10-01-25 | 10 |
37 | SoL2-3a | Story of the Century | Hot Off the Presses | TBD | 11 |