Story of a Lifetime

A D&D campaign set in the world of Eberron.

Resources

Tone

In brief, light-hearted, occasionally silly and occasionally dead serious. The PCs should be good-natured or at least not evil, a bit out of place in regular society but welcome within the guild. The world is vast and full of possibilities, and danger is just part of the fun!

Eberron is neither modern Earth nor a renaissance fair, but something entirely different. Magic is commonplace and partly industrialized, and so larger-scale construction such as lightning rail lines are possible, but they don't have a 21st century understanding of chemistry and physics, so you won't see a lot of glass-and-steel skyscrapers, automatic rifles, or smartphones. Artifice has produced some fabulous and convenient inventions, but they always have a flair of medieval, renaissance, or perhaps even early modern design (Aundair's airships might be conflated for 19th-century naval vessels, for example). It's a melange of styles, but at the end of the day, there are swords, elves, wizards, castles, and all the trappings of classic medieval fantasy...plus lightning trains!

Structure

The campaign is centered around a news agency. The PCs are journalists, whose goal is to deliver a story that will captivate public attention and sell papers. Now, if they take an active role in ensuring the stories are indeed interesting, well, that's just good business, now, isn't it?

Almost all time will be spent on the adventures themselves; this isn't a job simulator. The news agency is an artifice to enable the PCs to investigate mysteries, chase down criminals, explore ruins--all the things adventurers do anyway. It's just that the incentive structure is a little different.

Characters

The Agency

Active

Support

Name Bio Abilities Personality

tbd

Rival Agencies

tbd

Background

Sessions

1 - intro, end at hospital 2 - delve into cogs, end after thug fight 3 - got onto ship, ended with confrontation with goblins 4 - escaped ship, ended when Daask showed up 5 - fight w/Daask, ship sank, escaped to the news office, dragon! 6 - calmed the dragon, examined the box, golems attacked!, went to hide at Casa Madrigal 7 - research at the library, Ty babysits the dragon 8 - battle with the Nightshades 9 - meeting with Kason, the Calibration Test

Session # Session ID Episode Name Date Starting Level
1 SoL1-1a Hot Commodity 9-08-24 3
2 SoL1-1b Hot Commodity 9-12-24 3
3 SoL1-1c Hot Commodity 9-20-24 3
4 SoL1-1d Hot Commodity 10-03-24 3
5 SoL1-1e Hot Commodity 10-11-24 3
6 SoL1-1f Hot Commodity 10-17-24 4

7, 10-28-24 8, 11-2-24 9, 11-15-24

files
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