The Dragon Within

A 5th Edition D&D campaign set in the world of Eberron.

Character Creation Guidelines

All standard Eberron options available, and the DM will entertain any non-standard ideas. One thing is true of all PCs, however: you have an Aberrant Dragonmark, a unique mark apart from the Twelve or from anyone else's mark. As such, you are somewhat shunned by unmarked people and mistrusted by those of the Twelve Houses. You've found solace among friends--others with aberrant marks, who've formed independent guilds, banding together for mutual protection, economic opportunity, and just plain community.

Note: you can have one of the Twelve standard dragonmarks if you wish, and can even be a proper member of its house. However, your mark began to evolve away from its standard form, becoming something of an aberration, even if its core powers are still available to you. You might be on the outs with the house, or even exiled--discuss with the DM.

Rules

Resources

Tone

In brief, light-hearted, occasionally silly and occasionally dead serious. The PCs should be good-natured or at least not evil, a bit out of place in regular society but welcome within the guild. The world is vast and full of possibilities, and danger is just part of the fun!

Eberron is neither modern Earth nor a renaissance fair, but something entirely different. Magic is commonplace and partly industrialized, and so larger-scale construction such as lightning rail lines are possible, but they don't have a 21st century understanding of chemistry and physics, so you won't see a lot of glass-and-steel skyscrapers, automatic rifles, or smartphones. Artifice has produced some fabulous and convenient inventions, but they always have a flair of medieval, renaissance, or perhaps even early modern design (Aundair's airships might be conflated for 19th-century naval vessels, for example). It's a melange of styles, but at the end of the day, there are swords, elves, wizards, castles, and all the trappings of classic medieval fantasy...plus lightning trains!

Structure

The guild (yours to name, although you aren't the only members) is part of a network of similar guilds operating under the Clifftop Adventuring Charter. In brief, that means:

Each adventure will tend to take the form of the PCs being awarded a bounty, serving that bounty, perhaps encountering a few twists and turns, before ultimately completing it (hopefully), enjoying the rewards, and filling out piles of insurance paperwork for the collateral damage (hopefully not that last part)

Characters

The Guild

Active

Inactive

NPCs

Name Bio Abilities Personality
Ironheart male human age 55 high-level fighter Pretty chill.
Apollo male dragon age ?? dragon? Erudite, immaculately dressed, patient, a bit snooty.
Killgore female bugbear, middle age rank 5 chef Convivial, nurturing, overbearing.
Lexi gender-fluid cambion mid-level outsider Sexually fluid, matchmaker, thrives on gossip.
J4-C08 male-patterned warforged, age 0/5 mid-tier artificer Curious, logical, industrious.

Others:

Rival Guilds

The Yellowjackets

(Triss and Rundeeli seem to have gone rogue)

Other NPCs of Note

Name Bio Abilities Personality
Bella female gnome, elder (dec.) high-level artificer not much is known
Osborn d'Cannith male human, middle aged ??? Serious, cutthroat, corporate.
Lady Valice female (living) Aereni elf, age ?? ?? Aloof, fancy, duplicitous.

Others:

Background

Sessions

Session # Session ID Episode Name Date Starting Level
1 TDW1-1a The Iron Giant 4-19-20 5
2 TDW1-1b The Iron Giant 4-26-20 5
3 TDW1-1c The Iron Giant 5-10-20 5
4 TDW1-2a Kobolds Ate My Baby 5-17-20 6
5 TDW1-2b Kobolds Ate My Baby 5-24-20 6
6 TDW1-2c Kobolds Ate My Baby 6-14-20 6
7 TDW1-2d Kobolds Ate My Baby 7-5-20 6
8 TDW1-2e Kobolds Ate My Baby 7-12-20 6
9 TDW1-3a The Greatest Showman 8-2-20 7
10 TDW1-3b The Greatest Showman 8-16-20 7
11 TDW1-3c The Greatest Showman 8-28-20 7
12 TDW1-3d The Greatest Showman 9-13-20 7
13 TDW1-4a Monster of the Week 10-4-20 8
14 TDW1-4b Monster of the Week 11-1-20 8
15 TDW1-4c Monster of the Week 11-15-20 8
16 TDW1-4d Monster of the Week 12-6-20 8
17 TDW1-4e Monster of the Week 12-13-20 9
18 TDW1-5a The Devil You Know 12-20-20 9
19 TDW1-5b The Devil You Know 1-10-21 9
20 TDW1-5c The Devil You Know 1-31-21 9
21 TDW1-5d The Devil You Know 2-6-21 9
22 TDW1-5e The Devil You Know 3-7-21 10
23 TDW1-5f The Devil You Know 3-21-21 10
24 TDW2-1a Fools and Kings 3-27-21 10
25 TDW2-1b Fools and Kings 4-11-21 10
26 TDW2-1c Fools and Kings 5-2-21 10
27 TDW2-1d Fools and Kings 5-16-21 10
28 TDW2-1e Fools and Kings 6-6-21 10
29 TDW2-2a The One About Mummies 7-11-21 11
30 TDW2-2b The One About Mummies 7-25-21 11
31 TDW2-2c The One About Mummies 8-8-21 11
files
  • (up)
  • (cur)
  • LND
  • LNF
  • PDA
  • PDA2
  • TDW
  • TOS
  • UW
  • exp
  • lnf
  • new space game
  • new vegas