BDH2-2

2-2

Main Plot

After the last fight, you regrouped at the mission briefly before deciding that you needed to rest sometime so you each went back to your separate abodes agreeing to come back together at noon the next day. Fiona has organized a prayer session the following morning for the girl. You each agree to meet up after at noon. Arriving at the mission, you see signs and banners for Tula, as well as a wall filled with other missing. Various candles and pictures and flowers litter the area. You walk in and hear someone singing. turning left into the church, people are sitting rapt at the pews. A woman tall, shapely and muscular, her hair bouncing in the soft light of the stained glass, appearing for a moment in the afternoon light a halo. For a moment you forgot who you were who she was, you listen to her strains of Halleluiah as enchanted as the crowd. She ends on that final note and the spell breaks.

The girl has been kidnapped by a demon. She is going to be a spell component against the vampires, (also with proper spell check this could include the Thunderbird's) The demons have been summoned by a witch. The witch has ties to an apocalyptic cult.

The girl has been taken by the cabal of demons in order for the witch to take revenge on the vampires for killing her daughter. The daughter got involved with a vampire boy, and he tried to turn her but since she was a witch just killed her. It was her mom trying to keep her from her power which ended up killing her. This has metaphorical tie backs to the thunder birds and Tula being taken from her people by her father. Is it really better to deny ones heritage for the hope of a better life or preserve tradition to protect oneself from the negativity of one's past.

The best thing for Sam to do is to follow up with Tula's friend, Melody Kepler and she can tell them about another rave put on by the same party house.

Gnarly Zombies RAVE

With Mr. Fish and the tekno zombies and DJ Bad Ass Bear

Admission $15

Wear rave attire get free glow sticks, glow body paint and drinks!

Where: Since the El Torreon ceiling collapsed, we have now moved to the MISSION THEATRE

When: Night of the Full Moon

The fun starts at Twilight!

$15 Admission fee covers open bar.

Sponsored by Open Casket Party House

Monsters

Demons

Demon Skin: Your skin is an unusual color, such as green or red. You gain +50% resist (fire, poison). Devilsight: Your eyes glow--this is unnoticeable in daylight, but obvious in darkness. It does not negatively affect stealth. You gain darkvision. Horny Devil: You gain horns. They are obvious unless covered by a helm or hood. As a benefit, you gain a +1/rank racial bonus to Strength, Dexterity, and Constitution. Prehensile Tail: You gain a prehensile tail, about as long as an arm. It may or may not have spikes. You gain +5 to Balance checks, and the tail can be used to grab things. As a benefit, you gain a +1/rank racial bonus to Strength, Dexterity, and Constitution. Claws of the Beast: You gain claws on your fingers and toes. Your finger-claws may be used as weapons (stats as a dagger), and do not interfere with normal use of your hands, but they are quite obvious. As a benefit, you gain a +1/rank racial bonus to Strength, Dexterity, and Constitution.

Pride

A small imp that appears in the hall of the building. He will try to coerce the party into allowing him to lead them through the building like a grand tour-master, in exchange for not killing him. If they keep him alive at then end the first thing that Demon Fiona will do is bite his head off. Lucifer: A great angel cast into Hell; also known as the light bringer, the bearer of light, and the morning star; inspires pride and rebellion.

Sloth

A Manifestation of Belphegor Demon of indifference; inspires extreme laziness and spiritual apathy. If for any reason a boss is not defeated (and in the case of a buy off of the Greed demon, Sloth will escape into the city. He will cause mass call ins of 15% of the working population. In 6.66 days the entire working population of Vegas will not come into work and Vegas will come to a stand still.

Envy

A manifestation of Leviathan: An enormous demon of darkness and chaos; associated with the sea; inspires arrogance and envy. This demon uses shadow magic and will need to be readied for and probably dimensionally locked.

Can Cast:

Mass Lifedrain: At-will, std, touch; you drain subject's life force, inflicting heavy shadow damage plus 2 Con damage. Can be cast at medium range, but inflicts only medium damage plus 1 Con damage in that case. Casting this spell grants you 1 Vitae if used at range, and 2 if used by touch. Death Coil: Recharge 33%, swift, medium range, burst 3; you hurl an orb of green fire, which bursts into a swarm of wailing souls, inflicting medium shadow damage, plus causing fear (Will ends), all against enemies only. Also heals your undead minions for medium damage. Shadow Plague: At-will, swift, medium range, 5 rds; subject suffers light ongoing shadow damage plus 20% damage penalty (stacks and refreshes, max 5 stacks). When you inflict shadow damage with a standard-action spell to a target with at least one stack, you add one stack. Blink: Recharge 33%, move; you teleport to a location within short range.

Gluttony

A manifestation of Beelzebub: The prince of demons; the lord of the flies; inspires gluttony, unholy desire, jealousy, war, and murder. This demon uses flesh magic and undead summoning. A gelatinous blob that takes up the length of a large banquet table and has minions feasting on it's flesh.

Can Cast:

Necrosis: Encounter, swift, medium range; part of subject's body dies, then grows into a new limb, head, or whatever is needed, which wields the subject's own strength against it and its allies. Each round, for 3 rounds, you may choose one of the subject's own maneuvers or spells and execute it, with the subject's own damage statistics. Summon Undead: He has 6 minions to start and can summon 6 more every 3 rounds. Minions aura deals light shadow damage/minion standing. Blood Worms: Encounter, swift, short range; you summon 1 worm per level, which can move up to 4 squares/rd, and burrow into a creature as a standard action, inflicting light ongoing physical damage until the creature is dead, or until the worms are unsummoned after 3 rounds. While outside of a creature, the worms can be attacked and slain (100% of your hp). When a worm inflicts damage, it heals you for 200% of the amount inflicted. If a creature dies while a worm is inside it, the worm is free to seek other targets. If a worm is ever slain, it creates a close burst 3, healing all subjects for medium damage.

Greed

Manifestation of Mammon: Demon of wealth; son of the Devil; inspires gross injustice, idolatry, and the love of money over all other things. This devil will try to appeal perhaps in person to the party. He sits at a perfectly polished mahogany desk surrounded by what appears to be an incredibly expensive furnishings, The walls are mahogany and green velvet. One wall has towers of rare and valuable books. If the party lets him go he will reward them. If not he will manifest as a giant bull and attack the party.

Wrath

Manifests as an angel expelled from heaven; evil personified; the great adversary; inspires mankind to turn away from God; inspires mortal sins. It carries the weight of the worlds sins in a fiery ball. It has a fire aura that stacks light fire until the hell ball goes off. It takes damage until it drops the ball or 3 rounds have passed, it then throws the ball. If the party can get the ball to be dropped on the the creature by reaching the damage thresh hold. It takes 50% of current damage done. The ball when hitting a party member makes the stacking fire go off instantly but extinguishing it.

Lust

Manifestation of Asmodeus Demon of wrath; prince of demons; the father of monsters; inspires gambling, deceit, lust, and revenge. This is where things get interesting. He manifests as an old friend of Fiona's. They talk. He is a large bald man in a white suit. He tells Fiona he misses her, that she shouldn't cause him so much suffering. Although he thinks her plan is equisite. "What Paln," She asks, He exmplains, "Why the set up you have here, all of the souls you have gathered, such power," She replies, "I do it in the name of the keeper of the keys, the one sent to redeem the world." Asmodeus responds, "So you say, and so he says, but what is the one requirement he placed on redemption?" She questions, "price, there is no price," she says. "Ah but there is one, For God so loved the world, that He hath given His only begotten Son, that whosoever believeth in Him, should not perish, but have everlasting life." The key my dear, is belief," He smiles a toothy white grin. I'll leave you with one gift my daughter, truth." As he fades in a whisp of white smoke, Fiona falls to the ground, cluching her head, "No no, no not this not now," she moans. her clothes begin to rip from her body, from her back with a terrible rending white feathered wings force from her body, but as she screams in defiance they blacken and darken, her skins changes hue, cracking and burning from the inside and horns of black flame spurt from her temples. "Help me," is the last human sound you hear from her before she attacks."

Once the party defeats her she knows where the girl is, in the basement, tied up and drained of blood, still "alive" as a vampire but splayed out for slaughter. If for some reason Rys kills her it will of course set off the witches bloodline spell and we'll have to somehow deal with those consequences.

Settings

Fremont Street Los Vegas, Nevada the glittering lights, crowds of people, and the giant screen vibrating with the sounds of a rock band, through the wash of humanity, to the trained eye are still points, the predators and strange ones and those freaks of humans who walk the line between the worlds. One of these is a young man, walking with his hands in his pockets of his black leather jacket. He seems oblivious to the tourists and lost in thought. In front of an alley that didn't seem to be there a moment before a purple and black striped tent arches over an old lady and a young girl. Both are dressed in black but that is where the similarities end. The young girl looks about eight but dresses like a hard 12 year old, her hair spiky and pink a nose ring inone nostrel, the girl is airbrushing designs on T-shirts. The old woman is spinning at a sewing machine when she notices you, Sean. Her foot stops spinning and through the noise you seam to still here her shout, "You, you green man here!" She waves you over, a part of you wants to continue slinking into the crowd but there is this nagging feeling, so reluctantly you walk over. "You, Green Man, hold this thread while I tie it off," You put your finger down and watch as she callously snips a thread. "Do you know why you're here?" she asks. After his response she waves her hand, "well, no matter, no matter, here you are. You are searching for something? Yes? You will find it if you find the girl." With that the young punk approaches you, "Dude, sorry hey grandma get back to work and stop scaring customers. Look you gonna buy something or not?" You notices by here is a stack of purple fliers, "yeah its a rave, I owed her one, spossda be to die for, I gotta work but invite your friends, now if you aren't going to buy then move on,"

The Flier states

It's Back, every seven years, the legand returns with

The Rouwdy Witch of the West and DJ Mistress Black Cat

Bring you're freak on, no rules, save one, no inhibitions.

Where: Broussard House.

When: Night of the New Moon

The fun starts at Twilight!

$15 Admission fee covers glow sticks, glow paint and and ungodly amount of glow-sticks plus open bar.

Sponsored by Open Casket Party House

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