Paladin
Attribute | Value |
---|---|
Attack | 1 per level |
Magic | 0.5 per level |
Hit Points | 5 per level |
Skill Points | 4+Int per level |
Fortitude | 1 per level |
Willpower | 1 per level |
Each level, you may select:
- 1 power from the Paladin's allowed powers (see below)
- 1 maneuver from either the Paladin list or the general Fighter maneuvers
Maneuvers
Allowed disciplines: all (maybe will limit to more paladiny combat styles)
Paladin-specific Maneuvers
- Avenger's Shield: Recharge 33%, std, ranged, chain 3/3, requires a shield; you hurl your shield, hitting each target for medium radiant bludgeoning damage. Each target is compelled to focus hostilities on you (Will ends).
- Hammer of Judgment: At-will, std, ranged; heavy radiant bludgeoning damage. Against bloodied opponents, gains 10 critical threat range.
- Light of the Dawn: Recharge 33%, std, burst 3; heavy radiant damage to enemies plus heavy healing to allies.
Ideas:
- divine toll
- judgment: determine how wicked target is, gain bonus damage based on that
Powers
Allowed schools:
- Protection
- Radiance
- Divinity
Paladin-specific Powers
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Aura: At-will, free, emanation 10; allies gain a benefit based on the type of aura you choose:
- Courage: gain immunity to fear effects, and advantage to any defense roll against emotion effects.
- Protection: gain +2 to Armor and defense rolls per Paladin rank, plus DR equal to your paladin level + Cha
- Wrath: gain +2 radiant damage to all attacks per Paladin rank.
- Zeal: gain +50% movement and advantage to Initiative checks.
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Bless Weapon: At-will, swift; touched weapon is blessed. Wielder chooses the benefit:
- +2 to hit rating, hit power, or crit rating per paladin rank
- Ability to strike incorporeal creatures without a miss chance
- Each successful strike heals the wielder for half the damage dealt
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Divine Steed: At-will, swift; you summon or dismiss a celestial mount. It is a normal rideable animal that could serve as a mount for a creature of your size and shape, but as a celestial, it is of unshakable temperament (as a war-trained animal), and has Resistance to any damage caused by an evil creature or anything profane to your faith.
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Blessings
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Seals