System 6N Classes
Three broad categories for classes:
- Fighter
- Practitioner
- Monster
Class Template
Classes all grant basic attributes (Fighting, Speed, Toughness, Skill, Magic, Willpower) each level, as well as a talent chosen from that class's talent pool.
Monster classes also grant ability score points.
What makes monster classes balanced with other classes? Well...uh...hmm...
Fighter Classes
Practitioner Classes
Monster Classes
Class | Magical Affinity | Description |
---|---|---|
Sylvan | Nature | Animal/plant/fey qualities, harmonious with nature |
Elemental | Elemental | Of the world, but not of flesh (think djinn, efreet) |
Deva | Radiant/Holy | The race of gods, but not gods themselves. They think they're all that. AKA Aetherkind |
Automata | Artifice | Golems, androids, etc |
Outsider | Outer Planes | True aliens, or those touched by those planes |
Divergent | Abberation-y | Once human, warped by artifice (i.e. mutants) |
Netherkind | Shadow/Necrotic | Vamps, ghouls, shades, the usual. |
Dragon | tbd | You know, dragons? Mostly humanoid, a la Oathkeep. |