Basic rules all PCs interact with:

Ability Scores

At character creation, you start with a 10 in each of the following scores:

You have 20 points to modify these as you see fit. The following rules apply:

Advancement

Each time you gain a level, you may add +1 to any of these 6 ability scores.

Core Skills

There are 6 skills important to all adventurers:

You do not invest directly in these skills. Rather, each time you select a Feat, you gain bonuses to these skills based on the category of the feat. For instance, more combat-oriented feats improve your Attack faster than your Spellcraft, while spellcasting-oriented feats do the reverse.

Defenses

There are 5 fundamental defense scores:

Defense Score Description How it's calculated
Armor Deflect enemy attacks with armor (if any) 10 + bonus from equipment
Block Mitigate damage with a shield (if equipped) 10 + Fortitude bonus + equipment bonus
Dodge Avoid enemy attacks with agility 10 + Reflex bonus
Parry Turn aside enemy attacks with your weapon 10 + Attack + equipment bonus
Hit Points Take damage without serious consequences See below

Insert longer description here. Quick notes:

Hit Points

Hit Points are similar to the Core Skills--they are modified by feat selection and your Con score. However, they are not a "skill", just a number indicating how much damage you can take before serious complications arise. See Wounds.

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