Psion

Each level, choose one psionic power, or a psionic talent.

You do not have spell slots or Mana. Instead, you have Focus:

Alt Focus Idea

You have several levels of Focus (big, medium, small), each having a correspondingly different effect on the slotted power.

Powers

Autokinesis

Min Level Discipline Power Description
1 Biometabolism Healing Hands At-will, std, touch; subject is healed for medium damage, but suffers 2 temporary Con damage.
1 Biometabolism Camouflage At-will, swift, conc; gain advantage to Stealth checks, and your identity cannot be determined.
3 Biometabolism Invisibility At-will, swift, conc; invisible while still, +20 to Stealth otherwise, breaks on attack or damage.
1 Psychokinesis Telekinesis At-will, swift, conc, ranged; grab an item you could lift if your Cha were Str. Thereafter, std action to move, slide 5, or push 5 plus medium damage, the latter ending the effect.
1 Psychokinesis Absorb Force At-will, reaction; absorb up to medium damage from incoming kinetic attack. Tally all damage absorbed; you can add any or all of this damage to a kinetic attack within the encounter.
1 Psychoportation Blink Recharge 33%, move; you instantly move up to your movement speed. Not teleportation; it must be possible to traverse the distance without this effect, although gravity does not apply, and movement does not provoke.
1 Psychoportation Hex Portal At-will, swift, conc; portal in your square is linked to a movable portal within range.
5 Psychoportation Dimension Door Encounter, swift, conc; portal within range leads to another portal within 1 mile/level.
5 Psychoportation Recall Encounter, reaction; you reset your state (all attributes, position, etc) to that of the beginning of the current round, although the effects of your actions are not undone.
9 Psychoportation Sling Ring Encounter, std, conc, 2 Int strain; portal leads to anywhere on the same planet.
9 Psychoportation Warp Bubble Encounter, reaction, centered circle 0-3, concentration; all ranged attacks crossing the bubble are redirected to a random outward direction. Crossing through the bubble requires a Strength check against your DC (fail: cannot cross; success: effect ends).

To Do

More Biometabolism

Astral Constructs

Temporal Manipulation

Disruption

Mess with chemical and molecular properties (disintegrate, transmutation, etc). Possibly reversible, to repair objects.

Hypercognition

Medium

Telepath

Defenses

Hypercognition

Think REALLY fast. Examples:

Psychic Chirurgery

Given a helpless target, you delve into their mind.

Talents

Psychic Warrior

Min Level Talent Description
1 Kinetic Armor Reserve 1 Focus; gain Armor modifier equal to half Psicraft bonus.
5 Greater Kinetic Armor Reserve 2 Focus; gain Armor modifier equal to Psicraft bonus.
1 Fleet of Foot Gain +3 movement.
1 Iron Fist Unarmed strike inflicts medium lethal kinetic damage and counts as "armed".
1 Offensive Precognition Reserve 1 Focus; gain +2 to attacks and +1 to critical threat range. Stackable.
1 Defensive Precognition Reserve 1 Focus; gain +2 to all defense checks.
3 Kinetic Charge Reserve 1 Focus; held weapon is charged with psychic power, gaining the Force descriptor and a bonus damage die.
5 Astral Weapon You can manifest an astral construct of a weapon you're proficient with for free as a swift action.

Power-Enhancing

Min Level Discipline Talent Description
3 Biometabolism Purifying Touch Your Healing Hands can remove a disease or poison effect. You must beat the DC with your Psicraft check; on failure, the effect is not removed, but the subject does not suffer Con damage.
1 Psychokinesis Telekinetic Swarm Your Telekinesis can affect a swarm of objects meeting the same mass requirements.
1 Psychokinesis Focused Absorption Your Absorb Force can be used once per round per Int bonus without consuming your reaction.
1 Psychokinesis Absorb Fall You can use Absorb Force to absorb falling damage.
5 Psychokinesis Greater Absorption Your Absorb Force absorbs heavy damage.
5 Psychokinesis Kinetic Capacity Your Telekinesis counts as a creature one size larger.
9 Psychokinesis Kinetic Capacity II Your Telekinesis counts as a creature two sizes larger.
13 Psychokinesis Kinetic Capacity III Your Telekinesis counts as a creature three sizes larger.

Scratch Page

Focus Replacement

Replace Concentration with three slots: Body, Mind, Spirit.

Major external powers should cost something else...

Alternate: one slot each for Int, Wis, Cha. Psywars add their physical stats. Example:

Int:

Wis:

Cha:

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