Psion
Each level, choose one psionic power, or a psionic talent.
You do not have spell slots or Mana. Instead, you have Focus:
- Min value: 0
- Max value: 1/2 Psion level + Wis
- Gain by:
- Meditating during short rest
- Meditate action: at-will, std; you regain 1d3 points of Focus.
- Certain talents
- Spend by:
- Manifesting psychic power (spend 1 Focus when manifested regardless of duration, unless otherwise noted in power description)
Alt Focus Idea
You have several levels of Focus (big, medium, small), each having a correspondingly different effect on the slotted power.
Powers
Autokinesis
- Absorb Force: At-will, reaction to incoming kinetic damage; you absorb up to a medium damage roll, suffering the rest (if any). Tally all damage absorbed; it can be added as you choose to your own kinetic attacks.
- Rocket Punch: At-will,
Min Level | Discipline | Power | Description |
---|---|---|---|
1 | Biometabolism | Healing Hands | At-will, std, touch; subject is healed for medium damage, but suffers 2 temporary Con damage. |
1 | Biometabolism | Camouflage | At-will, swift, conc; gain advantage to Stealth checks, and your identity cannot be determined. |
3 | Biometabolism | Invisibility | At-will, swift, conc; invisible while still, +20 to Stealth otherwise, breaks on attack or damage. |
1 | Psychokinesis | Telekinesis | At-will, swift, conc, ranged; grab an item you could lift if your Cha were Str. Thereafter, std action to move, slide 5, or push 5 plus medium damage, the latter ending the effect. |
1 | Psychokinesis | Absorb Force | At-will, reaction; absorb up to medium damage from incoming kinetic attack. Tally all damage absorbed; you can add any or all of this damage to a kinetic attack within the encounter. |
1 | Psychoportation | Blink | Recharge 33%, move; you instantly move up to your movement speed. Not teleportation; it must be possible to traverse the distance without this effect, although gravity does not apply, and movement does not provoke. |
1 | Psychoportation | Hex Portal | At-will, swift, conc; portal in your square is linked to a movable portal within range. |
5 | Psychoportation | Dimension Door | Encounter, swift, conc; portal within range leads to another portal within 1 mile/level. |
5 | Psychoportation | Recall | Encounter, reaction; you reset your state (all attributes, position, etc) to that of the beginning of the current round, although the effects of your actions are not undone. |
9 | Psychoportation | Sling Ring | Encounter, std, conc, 2 Int strain; portal leads to anywhere on the same planet. |
9 | Psychoportation | Warp Bubble | Encounter, reaction, centered circle 0-3, concentration; all ranged attacks crossing the bubble are redirected to a random outward direction. Crossing through the bubble requires a Strength check against your DC (fail: cannot cross; success: effect ends). |
To Do
More Biometabolism
- Ectoplasmic Form
- metamorphosis
- fusion/fission
Astral Constructs
Temporal Manipulation
Disruption
Mess with chemical and molecular properties (disintegrate, transmutation, etc). Possibly reversible, to repair objects.
Hypercognition
Medium
- Contact Spirits: speak with spirits, gain their knowledge, find allies to summon
- Vessel: take a spirit into yourself, gaining abilities
- Awaken Spirits: conjure spiritual creatures to your aid
Telepath
- Mindlink: psychic communication
- Suggestion: compel the weak-minded to do as you say
- Empathy: manipulate and project emotions
Defenses
- Ablative Mind: waste incomign mental effects on tiny, discarded shards of your intellect. TBD
- Mind Trap: trap invading mind in a prison of your own creation. TBD
- Tower of Iron Will: Reaction, 3 Energy, centered circle 1-3; you and others within radius are immune to incoming mental attack if you defeat its DC with a proficient Charisma check. Sustainable for 3 Energy/rd.
- Intellect Fortress: Psychic defense mode where you construct metaphysical defenses (thick walls, traps, sentries).
Hypercognition
Think REALLY fast. Examples:
- "Pause" the universe while you figure out a plan (mechanics: maybe "ready an action" without explicitly readying)
- Days of study in minutes (learn Kung Fu)
- Many purely mental actions in an instant (probably useful for Astral Constructs)
Psychic Chirurgery
Given a helpless target, you delve into their mind.
- Detect and repair psychic intrusion and damage
- Restore deleted/suppressed/modified memories (or do the damage yourself)
- Alter fundamental identity (dangerous)
- Swap minds (high level)
Talents
Psychic Warrior
Min Level | Talent | Description |
---|---|---|
1 | Kinetic Armor | Reserve 1 Focus; gain Armor modifier equal to half Psicraft bonus. |
5 | Greater Kinetic Armor | Reserve 2 Focus; gain Armor modifier equal to Psicraft bonus. |
1 | Fleet of Foot | Gain +3 movement. |
1 | Iron Fist | Unarmed strike inflicts medium lethal kinetic damage and counts as "armed". |
1 | Offensive Precognition | Reserve 1 Focus; gain +2 to attacks and +1 to critical threat range. Stackable. |
1 | Defensive Precognition | Reserve 1 Focus; gain +2 to all defense checks. |
3 | Kinetic Charge | Reserve 1 Focus; held weapon is charged with psychic power, gaining the Force descriptor and a bonus damage die. |
5 | Astral Weapon | You can manifest an astral construct of a weapon you're proficient with for free as a swift action. |
Power-Enhancing
Min Level | Discipline | Talent | Description |
---|---|---|---|
3 | Biometabolism | Purifying Touch | Your Healing Hands can remove a disease or poison effect. You must beat the DC with your Psicraft check; on failure, the effect is not removed, but the subject does not suffer Con damage. |
1 | Psychokinesis | Telekinetic Swarm | Your Telekinesis can affect a swarm of objects meeting the same mass requirements. |
1 | Psychokinesis | Focused Absorption | Your Absorb Force can be used once per round per Int bonus without consuming your reaction. |
1 | Psychokinesis | Absorb Fall | You can use Absorb Force to absorb falling damage. |
5 | Psychokinesis | Greater Absorption | Your Absorb Force absorbs heavy damage. |
5 | Psychokinesis | Kinetic Capacity | Your Telekinesis counts as a creature one size larger. |
9 | Psychokinesis | Kinetic Capacity II | Your Telekinesis counts as a creature two sizes larger. |
13 | Psychokinesis | Kinetic Capacity III | Your Telekinesis counts as a creature three sizes larger. |
Scratch Page
Focus Replacement
Replace Concentration with three slots: Body, Mind, Spirit.
Major external powers should cost something else...
Alternate: one slot each for Int, Wis, Cha. Psywars add their physical stats. Example:
Int:
Wis:
- Blindsense
- Precognition (used for reactions, improved initiative)
- Detect Psionics