Weapons

Normal (non-magical) weapons are described herein.

Simple Melee Weapons

All characters have proficiency with simple weapons. Simple weapons inflict one of three damage types (bludgeoning, piercing, or slashing), and their basic mechanics are given by their weight using the table below.

Weapon Type Damage Ability Score Handedness
Light 1d4 Dex One-hand or offhand
Medium 1d8 Dex or Str One-hand
Heavy 1d12 Str Two-hand

Simple Ranged Weapons

All characters have proficiency with simple ranged weapons.

Weapon Type Damage Ability Score Handedness Range
Light 1d4 Dex One-hand or offhand 30/120
Medium 1d6 Dex or Str Two-hand 60/240
Heavy 1d8 Str Two-hand 100/400

Martial weapons

Martial weapons are made for war, designed for use by trained fighters. Only some classes have proficiency with these weapons.

Any given martial weapon uses the mechanics of a Simple Weapon (see above), with one additional modifier from the list below. The additional properties of the modifier require Proficiency. Some abilities require Expertise or even Mastery.

Cleaving

Reach

Defensive

Piercing

Crushing

Prehensile (i.e. whip)

Stealthy

Ranged Only

Fully Automatic

Repeater (semi-automatic)

Exotic Weapons

Exotic weapons have more than one Martial property. Warrior classes do not get proficiency in exotic weapons for free as they do with Martial weapons, but you can still learn proficiency with a feat.

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