Eldritch Knight
| Attribute | Value | 
| Skill Proficiency | Arcana | 
| Mana | 1 per level | 
| Level | Special Ability | 
| 1 | 1st Rune | 
| 2 | Mage Armor | 
| 3 | (utility) | 
| 4 | 2nd Rune | 
| 5 | Orbs | 
| 6 | (utility) | 
| 7 | 3rd Rune | 
Runes
As an Eldritch Knight, you engrave magical runes on your weapon, armor, and shield in order to wield magic in the midst of combat.
When you gain a rune, you gain all powers of appropriate rank within that rune.
Force
| Level | Effect | 
| 1 | Shield | 
| 3 | Forceful Strike (push) | 
| 5 | Force Binding (enemy can't move) | 
| 7 | Force Lance | 
| 9 | Wall of Force | 
Fire
| Level | Effect | 
| 1 | Flaming Sword (mana augment bonus fire damage +ots) | 
| 3 | Burning Hands, basically | 
| 5 | Fireball, after a fashion | 
| 7 | Wall of Fire | 
| 9 | Incinerate (uber single target dps?) | 
Frost
| Level | Effect | 
| 1 | Chill Blade | 
| 3 | Frost Barrier | 
| 5 | Frost Nova | 
| 7 | Wall of Ice | 
| 9 | Freeze | 
Other Runes
- Fire
- Lightning
- Frost
- Air
- Earth
- Water
- Shadows (invis, mirror image, phantom strike)
- Portals?
- Anti-magic (dispel, spell deflection)
- Advanced:
- Time
- Antimagic
- Gravity
- Prismatic
 
Mage Armor
Gain a chosen energy resist:
- Rank 1: fire, frost, lightning
- Rank 2: force, necrotic, radiant, etc
Orbs
Whenever you spend a mana point on a rune, you gain an orb of the same type that lasts 3 rounds.
- Fire/frost/lightning orbs shoot beams, and can be expended to absorb fire/frost/lightning damage affecting you or an ally
- etc
Utility
Brainstorming
- Blink
- Invisibility
- Mirror Image?