| Attribute | Value | 
|---|---|
| Mana | 1 per level | 
| Level | Special Ability | 
|---|---|
| 1 | Holy Smite, Oathkeeper | 
| 2 | Sin Sight, Lay on Hands | 
| 3 | Aura | 
| 4 | Holy Light | 
| 5 | |
| 6 | |
| 7 | 
Holy Smite
- Holy Smite: at-will, std, 1 mana; normal weapon damage plus heavy radiant damage.
Other variants can be learned later, like:
- Stunning Smite
- Anti-magic Smite
- Blazing Smite
etc...
Oathkeeper
Each Oath is optional. You don't have to take any of them. Each of them comes with substantial roleplaying limitations and associated benefits.
| Vow | Limitations | Benefit | 
|---|---|---|
| Purity | No drugs, no sex, nothing fun. | Resist poison and disease. | 
| Protection | Must not ever allow innocents to come to harm, even in the face of overwhelming force. | Defensive bonuses | 
| Courage | Must never flee from battle, turn down a righteous quest, etc | Immune to fear | 
etc...
Sin Sight
You can detect extraplanar creatures, undead, and other creatures with an inherently magical nature.
When looking at mortals, you can see the weight of their sins upon them.
Aura
- Aura of Menace: evildoers are afraid of you.
- Aura of Protection: allies gain bonuses to defense.
- Aura of Zeal: move faster.
etc...
(not at-will; you have to spend mana, but the effects are strong)
Holy Light
- At-will, std, ranged, 1 Mana; heavy radiant damage or healing.