Pretending that this is a class based system for now.

Artifice

Power Sources

Power sources:

Energists have a type:

You can't have all 6. Air<->Earth and Fire<->Water oppose each other, as do Aether<->Nether.

Aether can fill in for any base element, without causing enmity with its opposite. There are also Aether-specific devices.

Energists have a rank from 1-5.

Physics Stuff

For now, let's assume power cells are full of phlogiston, which is basically diesel fuel.

The energy density of diesel fuel is 44 MJ/kg.

The 9x19mm Parabellum bullet is a very common pistol/SMG cartridge. A typical 9mm has a bullet mass of about 8g, fired at a velocity of 360-430 m/s. The volume of the fuel portion of the cartridge seems to vary from 56-84 mL, so let's take the average of 70.

Let's calculate the energy of 70 mL of diesel fuel...

According to chatGPT, 1 kg of 25 degree C water can be heated to boiling point and vaporized by 2.5 MJ

Let's try 70 mL of water. The steam pistol has a power cell "hammer" that infuses heat into the water, so the bullet itself only contains water.

At 10% efficiency, our 158,200 joules becomes 15,820 joules.

However, this is actually a ton of water. Wikipedia lied (or I misread it, you know). The best-case volume for the fuel portion of a 9x19mm Parabellum is 1.2 cubic centimeters, aka 1.2 mL of water. Let's do the math again:

The problem here is that we're assuming the water's kinetic energy magically becomes bullet energy. The mechanism that gives bullets momentum is that the high-pressure gases produced by the fuel's combustion want to expand, and the bullet is free to move down the barrel, so the expanding gas pushes it as it expands. The more it expands, the lower the pressure gets. When the pressure gets too low, it can't overcome the friction of the barrel or the resistance of the air the bullet is displacing, and at a certain point, it just doesn't expand anymore due to atmospheric pressure.

Steam doesn't have anywhere near the pressure of gunpowder exhaust.

We need to work backwards. A 9x19 Parabellum bullet has, by one random Google search, about 50,000 PSI of pressure pushing it at the moment of firing. How much steam is that?

Sigh. It's almost like gunpowder makes sense.

Artifacts

What can you actually make?

Rank 1 (Proficient)

Tools

Weapons

Consumables

Assault

Control

Powered Devices

These each require an energist of at least rank 1.

Assault

To do:

Defense

Enhancement

Mobility

Rank 2 (expert)

Tools

Weapons

Other

Consumable

Control

Powered Devices

Assault

Rank 3 (master)

Tools

Other

Paths

Golem Crafter

Make golems, empower them with energists.

Armor Jockey

Animated armor protects you, has extra slots

Gunsmith

Ranger maneuvers? More a hybrid than an Artifice specialty.

Etherealist

Leaning into magic a bit, directly using elemental energy to do things without a device.

Other Ideas

Balance

Trying to balance not by # of known schematics, but by something I can control via level.

Obviously, energists are a rare resource that the most powerful devices require. Power cells can be hand-waved as a daily consumable similar to Alchemy. Both can be looted from enemies or bought from suppliers, so that's something to think about.

Leaning into the fiction a bit more, what about this:

Limiting energists is tricky. One idea is that they have both constructive and destructive resonance. Two Earth energists overpower each other. A fire and water energist cancel each other out. Thus, you max out at 3 under normal circumstances: one fire/water, one earth/air, and one aether/nether.

But maybe there are more dimensions? Aether/Nether is the expert level, increasing total cap to 3, and adding new possibilities. Could there be another axis, or several more? Brainstorming:

Maybe the master-level ones aren't so straightforward, and come with their own drawbacks (and relatively few devices) unlike Aether/Nether.

Naturally, golems and armor jockey suits have their own reactors with their own, much higher Steam max.

Crystals

Where would Artifice be without crystals?

So it seems some natural crystals have interesting properties: they can act as a capacitor to certain elemental energies. They can be charged naturally in power nodes or ley lines, or by contact with elemental beings. They can also be grown and charged deliberately by Crystaliers, using tools of Artifice designed for the purpose.

Energists aren't crystals. They are continuous power sources--living nodes of elemental power, ever replenishing. Their energy can be captured in crystals, but such energy would be finite and expendable. Thus: power cells.

Crystals can be things other than capacitors. In total:

Foci are often used within larger constructions, as part of the "plumbing" that makes an advanced construct work. But they can also be used directly, such as in weapon form. Crystals that channel, say, fire energy, can be carved in such a way as to produce a narrow beam of flame when charged, or perhaps a wide spread. A combination capacitor-focus could perhaps build up a charge, then release it as a tightly-bound ball which can be launched before degrading seconds later into a huge explosion of flame.

And yes, these are the same crystals used by Jewelcrafters to give stat buffs.

Different Reactors

Why use Steam? Why not Aether or Nether? Or lightning, or fire?

This is interesting, but it sounds complicated. Steam powers mechanical motion. If you need a bunch of fire, you need a fire (or Aether) energist.

If you need to pipe a bunch of elemental or aether energy to multiple devices, that might be a separate thing from Steam (probably specific to Armor Jockey).

In fact, the rule of thumb might be this:

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