Attributes

Attack Magic Skill Defense
0.5/level 1/level 0.5/level 0.5/level
Hit Points Mana Skill Points
3/level 2/level 2/level

Class Abilities

| Level | Ability | | ----- | -------------------------- | | 1 | Minions, Warlock Spells | | 2 | Bindings, Soul Magic | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | | | 8 | | | 9 | | | 10 | | | 11 | | | 12 | | | 13 | | | 14 | | | 15 | | | 16 | | | 17 | | | 18 | | | 19 | | | 20 | |

Minions

tbd

Bindings

You can choose to gain permanent supernatural abilities at the cost of maximum Mana.

Examples:

Name Mana Cost Description
Mystic Eyes 2 You see the outline of all creatures despite concealment or invisibility, within range.
Fey Step 1+ Recharge 33%, move; you teleport to a location you can see within one move. For +1 mana, increase to at-will. For +1 mana, change max range to spell range. Etc
Glamour 1 You can change your appearance at will (a la disguise self). Gain advantage to Charisma based checks where appearance would be a factor.
Born in Flames 1 Gain Resist 50% (fire). For 3 mana, gain immunity.
Fel Flight 1+ Gain double-jump for 1 mana, levitation for 2, or flight for 3.
Armor of Darkness 1 Gain Armor rating equal to your highest mental stat.
Devilsight 1 Gain darkvision.
Guardian Force 2 Each time you suffer harm, you have a 50% chance to enable a reaction that allows you to negate the attack for yourself.

Soul Magic

You can absorb portions of creature's souls with your magic, and use the resultant Soul Shards for many purposes.

To all outsiders, the most important currency is free will--the ability of Prime Material denizens to determine their fates for themselves. By nature, outsiders do not possess this ability; despite their immortality and overt supernatural powers, they lack free will and are slaves to their nature. However, they can consume the free will of mortals to break free of these restrictions, however briefly. Nothing is sweeter to any outsider than a taste of mortal will.

The smallest unit of will is the "soul shard". Is not a complete soul--not even close--just a tiny fragment of one. Despite its minute size, a single soul shard can be very valuable to an outsider. As a warlock, it can also be very valuable to you.

While the exact mechanics of how an outsider can store, utilize, or consume soul shards is esoteric and difficult for mortal to understand, suffice to say that once a shard is given to them, it isn't your problem anymore. However, shards in your possession are a different matter; as they are shards of someone else's soul, they are foreign to your own, and cause dissonance with your own. If you possess too many foreign soul shards, they begin to contest your own will for control of your body and mind. This is not ideal. Thus, you have a maximum amount of Soul Shards you can possess.

Gaining Shards

Various warlock spells grant the ability to gain soul shards.

Also, all warlocks gain the following:

Using Shards

Warlock Spells

2/level plus rituals

Fey

(Higher level sprites can do real damage)

Infernal

Shadow

Warlock Rituals

Warlock Paths

Optionally, you may forego some of your baseline Warlock resources to gain alternative powers that may be preferable for your character.

Fel Knight / Fel Stalker

One less spell/level and one less Mana/level.

Fel Knight gains:

Fel Stalker gains:

Both gain:

Level Ability
1 Fusion
2 Fel Armor
3 Sigil
4 Soul Drinker
5 Metamorphosis

etc

Fusion

Instead of summoning a minion into their usual form, you can bind them to a weapon, or even your own natural weapons. This enhances the weapon with a benefit based on the minion chosen. This still counts as having an active minion, so you cannot bind a minion and summon another one at the same time.

Minion Benefit
Imp Weapon inflicts half base damage as fire damage, instantly and repeating on turn start for 3 turns.
Voidwalker Weapon causes half base damage as shadow damage, and gains advantage to Parry checks. While wielding it, your attacks cause an effect which wracks enemies who do not spend a standard action to attack you in a given round.

etc

Fel Armor

You imbue worn armor or clothing with fel essence. By expending X soul shards, your armor rating increases by Y. Additionally, choose one additional effect:

Name School Min Level Effect
Shimmer Fey 1 When you move 1 or more squares, you gain shimmer until your next turn, causing enemies to suffer disadvantage to hit you. The buff is removed if you suffer damage, but can be regained by moving again.
Hypnotic Gaze Fey 5 Enemies who attempt to attack you directly must pass a Wisdom Defense or lose their action. They can choose to avert their eyes, avoiding this penalty, but they are rendered effectively blinded with respect to you.
Transparency Fey 10 On turn start, you are invisible until you attack or suffer damage.
Armor of Darkness Shadow 1 Gain DR 1/level. Once/rd, you can attempt to Soak any one attack: by defeating the attack DC with a Con Defense roll, you resist half the damage.
Cloak of Shadows Shadow 5 Each time you are affected by a magical effect, you can roll a Cha Defense to dispel it, max once/rd
Dispersion Shadow 10 At-will, free, once/rd; you become incorporeal until you attack. While incorporeal, you can fly at half speed.
Flame Aura Infernal 1 Enemies who strike you in melee suffer medium fire damage. Projectiles suffer the same, which may destroy them before they hurt you.

tbd

Soul Drinker

Your melee attacks grant soul shards. TBD

Metamorphosis

Instead of binding a minion into a weapon, you bind it into your entire body, morphing into the form of an outsider for a limited time (soul shards).

This ability is probably redundant with Fel Armor, not to mention Tiefling ascenscions. Will probably replace with Armiger.

Summoner

One less spell/level.

Level Ability Minion Evolutions
1 Minion Talents 0
2 Rapid Summoning 0
3 Soul Link 1
4 Rod of Domination 1
5 Demonic Sacrifice 1
6 1
7 2
8 2
9 2
10 Helm of Domination 3

etc

Minion Talents

Each level, you choose one minion talent.

Examples:

General

Voidwalker

Felhunter

Rapid Summoning

All std-action warlock spells become swift actions for you. Dismissing a summon becomes a free action.

Soul Link

Whenever your minion is within range, any time either of you suffer damage, you can choose to split it evenly between both of you.

Rod of Domination

By expending X soul shards, you create a Rod of Domination, allowing you to control two minions at a time for Y rounds/day. (Probably consumes shards while in use)

Demonic Sacrifice

At-will, as an immediate action, you can sacrifice any of your active minions. They instantly die, but in doing so they cause an effect that is generally beneficial to you.

Examples:

files
  • (up)
  • (cur)
  • Artificer
  • Druid
  • Psion
  • Rogue
  • Scoundrel
  • Warlock
  • Witch