Attributes

Attack Magic Skill Defense
0.75/level 0.75/level 0.75/level 0.75/level
Hit Points Mana Skill Points
4/level 1/level 2/level

Class Abilities

| Level | Ability | | ----- | -------------------------- | | 1 | Mark of the Wild, Druid Spells | | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | | | 8 | | | 9 | | | 10 | | | 11 | | | 12 | | | 13 | | | 14 | | | 15 | | | 16 | | | 17 | | | 18 | | | 19 | | | 20 | |

Mark of the Wild

You have super cool tattoos that grow in size and complexity as you gain powers.

Each level, you can choose a rank 1 mark that is new, or advance an existing mark by 1 rank.

Mark of the Flame

Rank Effects
1 Resist 2/level (fire). Can add fire descriptor to natural attacks (or weapons made of natural materials).
2

Mark of the Waves

Rank Effects
1 Swim speed = walking speed, able to cast underwater
2 Breathe underwater, resist pressure at scuba depths, +50% swim speed
3 etc

Mark of the Bear

Rank Effects
1 +Wis to AC, able to Soak 1/rd
2 DR 1/level, Growl
3 Rage, Maul

etc

Mark of the Viper

Rank Effects
1 Advantage to all natural venom and poison. Can inflict poisoned state with natural attacks.
2 Immune to natural venom/poison, adv. vs magical toxins. Greater poisons, more choices

etc

Mark of the Storm

Rank Effects
1 Can create a gust of wind that pushes people
2 Immune to natural winds, control wind, lightning strike
3 Levitate, telekinesis with wind, resist lightning
4 Chain lightning, wind walls, cyclones
5 You are Storm of the X-Men

Other ideas

Druid Spells

2 spells known/level

Air

Druid Paths

Channeler: +1 spell/level, +1 mana/level, channeling

Shifter: wild shape

Totem Warrior: can take warrior maneuvers instead of spells

files
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