The Short Version

Traditional advancement in D&D is a problem. Why?

What's the solution?

Multi-Vector Advancement

Traditional advancement lumps all sources and rewards relating to advancement into a single system: kill orcs, and you get better at killing orcs, but you also know more about Profession (Basketweaving), and you also can cast more spells per day, and you're stronger, and can take more hits, and...etc.

Let's just split that up, shall we?

Experience and Skill

The most obvious way to advance is simply to experience adventuring. The more you adventure, the more experience you gain, which in turn yields refinement to the skills and techniques you use to adventure.

Resources

Factions, gear, etc

Power Level

Your fundamental power level determines how bombastic your supernatural and extraordinary powers can be. It does not increase simply by using said powers to kill orcs, but rather by discovering the potential for growth within yourself, then choosing that growth, which will also require accepting changes, and possibly new responsibilities.

Power Levels range from 0-5 (in most cases, although they can go higher). For a general concept of how powerful each level is:

Power Level Description
0 Normal mortal
1 Low-level magic user
2 Mid-level magic user
3 High-level magic user
4 Epic-level magic user
5 Pinnacle of mortal power
6+ God-tier

Generally speaking, you can acquire power levels thus:

Base Power Level

Generally speaking, character creation begins at PL 1. It can start higher, if the DM and PCs wish it. It probably shouldn't start at PL 0, as that disallows any supernatural powers amongst the PCs, although if that's what the group wants, then go for it.

Advancement in Power Level should be tracked individually for each PC, and should generally follow these guidelines:

files
  • (up)
  • (cur)
  • Advancement
  • Bounded Accuracy
  • Choices
  • Classless Classes
  • Damage Model
  • Decoupling Skills from Ability Scores
  • Hits v2
  • How many specific abilities should each trait grant
  • Inspiration
  • No More Mana
  • Range
  • Superclasses
  • The Blorg System
  • thoughts designing characters