Superclasses
Four superclasses:
- Enhanced
- Meta
- Fighter
- Magic-User
Fighters
Moderate stat adds, good fighting statistics, 2 maneuvers per level
Examples:
- Ranger
- Barbarian
- Armsman
- Rogue
Magic-Users
Moderate stat adds, poor fighting statistics, 2 powers per level
Examples:
- Druid
- Warlock
- Witch
- Wizard
Enhanced
Lots of stat adds, powerful abilities every level, no maneuvers or powers
Examples:
- Dragon
- Golems
- Power Suit
- Tiefing
- Vampire
Meta
Powerful active and passive abilities, great for support, no maneuvers or powers.
May reflect non-combat training that can be of great utility, or can be more meta. Better name TBD
Examples:
- Investigator
- Leadership
- Resources
- Sidekick
This one deserves some explanation, so let's explore by way of example abilities:
Investigator
Leadership
- Coordination: Recharge 33%, bonus; grants advantage to one or more allies who are acting at the same time according to your plan.
- Inspiration: Recharge 33%, bonus, close burst 20; allies can take an immedate extra save against a debilitating effect, or an extra death saving throw (on success: they rise at 1 HP).
- Regroup: Recharge 33%, bonus, close burst 20; allies can take an immediate move or bonus action, and are healed for light damage.
Resources
- Deep Pockets: You can procure expensive items x/day.
- Friends in High Places: You can get out of a little legal trouble occasionally.
- I Know a Guy: You can procure rare or restricted items occasionally (e.g. helicopter, deadly virus, rare spell component)
- Summon Ally: Daily, bonus, immediate; an ally appears, just in time.
Sidekick
- Fridged: Recharge 33%, reaction to being harmed; allies within 20 squares gain Inspiration for one action that will retribute against your attacker or aid you in some way.
- Gotta Love Me: Encounter, reaction to you failing at an ill-conceived action; allies within 20 squares gain Inspiration for one action that will remedy the consequences of your failure.
- Help the Helpless: Encounter, bonus; you attempt to convince a non-super-powerful character to do something, such as coming along with you and your allies for safety, hiding until the fighting is done, granting you access to a location or container, etc. Roll proficient Cha vs yadayada blah blah.