Superclasses

Four superclasses:

Fighters

Moderate stat adds, good fighting statistics, 2 maneuvers per level

Examples:

Magic-Users

Moderate stat adds, poor fighting statistics, 2 powers per level

Examples:

Enhanced

Lots of stat adds, powerful abilities every level, no maneuvers or powers

Examples:

Meta

Powerful active and passive abilities, great for support, no maneuvers or powers.

May reflect non-combat training that can be of great utility, or can be more meta. Better name TBD

Examples:

This one deserves some explanation, so let's explore by way of example abilities:

Investigator

Leadership

Resources

Sidekick

files
  • (up)
  • (cur)
  • Advancement
  • Bounded Accuracy
  • Choices
  • Classless Classes
  • Damage Model
  • Decoupling Skills from Ability Scores
  • Hits v2
  • How many specific abilities should each trait grant
  • Inspiration
  • No More Mana
  • Range
  • Superclasses
  • The Blorg System
  • thoughts designing characters