All Powers Alphabetically
- Acid: do stuff with acid
- Alter Form: gain new...parts. best way to get physical stat enhancements.
- Alter Perception: alter perceptions
- Alter Size: embiggen, ensmallen
- Animal Companion: one each time
- Animal Empathy: conjure animals, speak with animals, charm animals
- Animate Object:
- Animation: animate objects
- Antimagic: nullify magic
- Arcane Sight: see magic auras, see weaknesses in spells, learn keys to magic locks, etc
- Armortech: power suits for armor jockeys
- Armstech: guns, steam pistols, artificer gauntlets, blaster cannons, etc
- Attune Magic: attune magic to yourself, making it harmless, or even helpful to you
- Bomb: alchemical concoctions that apply quickly when mixed
- Break: break or explode things
- Chaos: reckless dweomer, chaos ball, hellball
- Clone: clone, child clone, etc
- Cold: chill touch, freeze, deep freeze, relentless winter
- Color: color pool/spray/tentacles/whatevs
- Consecrate: create holy ground
- Create Phylactery:
- Create Water: rain, flood, deluge, tsunami, fog
- Creation: create temporary items out of nothing (aka ectoplasm or astral stuff). includes grease and web
- Curse: curse of mortality, curse of weakness, curse of tongues, etc.
- Darkness: darkness, shadow meld, shadow form, cloak of shadows
- Death: circle of death, finger of death, wail of the banshee, death shield
- Dimensional Anchor: no teleport 4u
- Disease: create diseases, spread them
- Disintegrate: disintegrate, ashes to ashes, shield of death, sphere of annihilation
- Disjunction: negate magic, destroy permanent enchantments
- Doublecast: dual wield spells
- Drain: drain health, mana, ability scores, gain them yourself (replaces fetishes)
- Earth Bending: move earth, soften/harden earth, shape terrain, wall of stone
- Earth Strike: fist of stone, stomp, earthquake
- Earthkin: meld into stone, earth glide
- Earthkin: super-saiyan, but earth
- EMP: what it says on the tin
- Empathy: sense emotions, project your own. powerful emotions = enthrall, etc
- Ethereal: ghost touch, see ethereal, ethereal jaunt, banishment, ghost walk
- Exorcism: dispel evil, end possession, remove curse
- Extra-Sensory Perception: see invisible, see through darkness, blindsight, etc
- Fabricate: form existing materials into finished product
- Familiar:
- Figment:
- Fire Mastery: fire node, flame engine, orbitals, fire overlord
- Fireball: fireball, bigger fireball, meteors, biggest fireball, hellball
- Flameborn: flames, self-immolate, fire dragon punch, fire form, etc
- Force Blast: magic missile, force lance
- Foresight: see things before they happen; bonuses to perception, combat maneuvers, readied actions, etc
- Frostforge: Frost armor, weapons, tools; wall of frost, shelters of frost
- Gesture: Gestures of the hand or finger evoke magic, such as arcane lock, ward against wear, true strike, etc.
- Glamer:
- Glyph: Inscribes a charged rune onto object, triggered by using or interacting with that object. Great for traps
- Golems: bigger power suits you don't wear
- Gravity: gravity spike, gravity crush, reverse gravity
- Guardian Force: taken once per pact (this should probably absorb Junction for armor)
- Harm: HP damage, injuries, str/dex damage
- Hearthstone: create hearthstones as sentries, proxies, or for teleporting
- Holy Light: heal allies, sear the flesh of enemies (especially unholy ones)
- Ice: ice lance, frost bomb, cone of cold
- Immolation: immolate, combust, conflagrate, wall of fire, phoenix
- Inertia: absorb inertia, charge weapon
- Ironguard: Immunity to various physical attacks
- Junction: taken once per pact
- Let Blood: blood proxy, burning blood, sanguine vitae, wall of blood
- Levitation: levitate, magical flight
- Light: light, lasers, halation, become the Kuon Shee
- Lightning Bolt: lightning bolt, chain lightning, ball lightning
- Magic Armor: see "Cool Ideas" or 5.3 Arcane Magic Spell Briefs document
- Magic Arms: see "Cool Ideas" or 5.3 Arcane Magic Spell Briefs document
- Magic Circle: binds magic, summoned creatures, etc
- Magnetism: Magneto
- Malevolence: bad luck
- Metamorphosis: taken once per pact
- Mindlink: speak telepathically, share perceptions, take over subject's body
- Minion: taken once per minion
- Mist: mistform, obscuring mist, dissolve enemies into mist
- Morichro: gentle repose, sustenance, induce coma, induce paralysis, fatigue, sleep, etc
- Oil: alchemical concoctions that are spread onto a target
- Ooze:
- Petrification: flesh to stone, stone to flesh
- Phantasm:
- Polymorph: self, other. no spellcasting in this form, jerk.
- Portal: analyze, open, and create portals. also hex portals and gates.
- Potion: alchemical concoctions that are ingested
- Power Word: Shield: like an old friend
- Pressure: thin air, vacuum, overpressure
- Primal: druid channeling; maelstrom, wild growth, etc
- Psychic Assault: psychic damage, stunning, mental ability score damage (feeblemind)
- Psychic Chirurgery: deep mind reading, implant memories, alter personality
- Purify: remove poison, disease
- Radiation: weirdness
- Regeneration: speed the process of healing wounds and injuries; healing sleep, stabilize, quick heal, true regeneration
- Schism: split concentration, trap mental invaders, eidolon (mental double; pairs well with a simulacrum)
- Sensitivity to Psychic Impressions: object reading, legend lore, visions
- Shadow: shadow channeling of some sort
- Shadow Dancing: shadow jump, shadow pin, shadow double
- Shadow Magic: tenacious magic, insidious magic, pernicious magic
- Shadowstuff: shadowstuff, wall of shadows, shadow cache/domain, shadow...?
- Shield: shield, wall of force
- Simulacra: create temporary creatures or moving objects out of nothing (aka ectoplasm/astralstuff)
- Smoke:
- Soul Bind: trap the soul, soulstone, protection from negative energy, soul shield
- Soul Leap: your soul jumps into someone else's body
- Soul Link: share damage with summons, sacrifice them to save yourself
- Soul Steal: enervation, some uses of soul drain, some uses of harvest soul (like borrowing powers)
- Spell Focus: implements to improve mana efficiency, aid in targeting (wands, staves, rods)
- Spell Trigger: consumable, pre-cast spells, easily triggered (tattoo, stone set in a staff, etc)
- Spell Turning: commander spells, turn them against caster, make them friendly to you
- Spellfire: super saiyan mode
- Static Charge: static charge, call lightning, lightning lash, electric loop
- Stoneskin: stoneskin, statue
- Stormborn: electro-form, lightning speed, lightning dodge, lightning fist, etc
- Suggestion: mind tricks, Kilgrave's power
- Summon Mastery: double summon, triple summon, etc
- Summon Outsider: summon, control, and unsummon extraplanar creatures. (may have to take once per pact)
- Symbol: Floating magic glyph produces magical effects, with customizable triggers. Alarm, summoning, charm, petrification, etc.
- Technomancy: Kara/Pandora's power
- Telekinesis: grip, push, pull
- Teleport: blink, dimension door, dangerous long-range teleports
- Telesthesia: see things far away; learn to project your will through the sensor
- Temporal Displacement: time hop, regress/advance time (age or de-age)
- Time Acceleration: haste, slow, alacrity, temporal stasis
- Time Travel: verboten
- Time Warp: time stop, reprieve
- Totem: taken once per pact
- Transfusion: absorb damage, injuries, toxins, etc
- Treespeaker: control plants, speak with plants (er...ok), conjure plants
- Undeath: create undead, command undead
- Veil:
- Vessel: tool to hold excess mana, may have other properties (think rod of absorption, and get more creative from there)
- Void: darkbolt, void zone, dark star, curse of mortality, harm
- Ward: create magical wards to defend your home
- Water Bending: control water, dessication, drown
- Waterborn: Juvia's body is made of water
- Wild Aspect: aspect of the hawk/fox/badger/mantis shrimp/etc
- Wind: gust of wind, cyclone, wind wall
- Wondrous Items: empower ordinary items to use themselves in amazing ways (witch's stove, enchanted broom, etc); not much use in combat, let's leave room for Animate Object