Ort
{{Creature Table
| creature=
| style=
| size=Medium | type= Animal
| hd= 3d8+6 | hp=19
| init= +1
| speed= 30 ft. (6 squares), burrow 10 ft.
| ac= 14 (+1 Dex, +3 natural) | touch= 11 | flat=13
| bab= +2 | grapple=+4
| at= Bite +4 melee (1d6+3)
| full_at= Bite +4 melee (1d6+3)
| space= 5 ft. | reach=5 ft.
| sa= Trip
| sq= scent
| fort= +5 | ref= +6 | will= +1
| str=15| dex=12| con=14| int=2| wis=11 | cha=2
| skills= Listen +5, Spot +5 | feats=Alertness, Lightning ReflexesB| env= Any mountains or underground
| org= Solitary, pair, or pack (5-15)
| align= Always neutral
| cr= 1
| adv= 4-6 HD (Medium)
| la= —
}}
Orts are large, rodentlike omnivores that are especially common in and under the Kaladrun Mountains. They measure up to four feet in length and weigh between 60 and 100 pounds. Their long bodies are covered with short, coarse black fur that grows over their thick hides. They can be found alone, but often hunt larger prey in packs, which can be dangerous if happened upon during a hunting frenzy.
The dwarves that live underneath the Kaladruns have managed to domesticate some of these creatures, but even these tend to be easily angered and mean-spirited.
COMBAT
Orts are very aggressive and territorial. They do not hesitate to attack a creature that comes into their home and often prowl the mountains at night for prey.
- Trip (Ex)
- An ort that hits with its bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the ort.