Spellbound, Session 9
{{DM}}
Come in with (Alexander: 02 - Young Alexander)
The Dungeon
Cast:
- dm:Malise fav18
- dm:Kehmut sarrukh clr16
- dm:Stendak clr14
- dm:Kolchis lizardfolk pal13
- dm:Ohanzee sor13
- dm:Lucrezia rog15
- dm:Braeden half-dragon clr6 talon of tiamat 10
0
Five Heads of Tiamat (Trap)1
The Greater TempleAs the party descends a long staircase, they emerge into a massive chamber of worship. The Priestess dm:Braeden can be seen, as well as a priest of Set. They flee when the party arrives, under the cover of 5 ssvaklor. (Xenosaga, episode III, disc 2: 02-battleland) The priest thinks to close one of the stone doors behind him.
This room has a 60' by 30' base, and is about 80' tall. It has a trapezoidal cross-section, thus the ceiling is 120' by 90'. The wall opposite the stairs is straight, not angled; the other three walls are angled. The stairwell begins about 20' above the ceiling of the room, and follows the long wall (opposite the straight wall) down. Along the angled walls, there are six stepped platforms, which are 5' wide on the steep sides and 10' on the shallow side. They are linked by staircases along the straight wall, as well as the main staircase. All construction in the room is of black stone masonry. The light in the room comes from five great flames on the straight wall, each of a different color (white, red, green, blue, black), surrounding an imposing visage of Tiamat carved in relief.
Along the straight wall are two exits, each a normal stone door (freely rotating) which can be barred from either side with readily-available iron bars. Between them, beneath the visage of the goddess, is a massive statue in the shape of a winged hydra with five heads, each resembling that of a different color of chromatic dragon. The body is black, and rough-hewn, about the size of an elephant's. The heads are finely-carved, and enameled with great care to resemble their draconic counterparts. In their eyes, the glint of precious stone gives them a knowing stare. (Aspect of Tiamat)
The left exit leads to hallway 2, the right to hallway 8.
2
This 10' by 60' hallway has three doors on the left and two on the right. They are all ordinary wooden doors.
- The first door on the left leads to room 3. It is unlocked.
- The second door on the left leads to room 4. It is locked (DC 22).
- The third door on the left leads to room 5. It is locked (DC 30) and trapped (a Symbol of Combustion on the far wall sets aflame any who open the door, as Dance of Fire at caster level 16 with a DC of 28). The trap can be detected (DC 33), but not disarmed. A successful Disable Device or Craft (Trapmaking) check, DC 33, reveals the trigger mechanism and how to avoid it (don't look at the symbol).
- The first door on the right leads to room 6. It is not locked, and is in fact ajar.
- The second door on the right leads to room 7. It is not locked.
3
The PensThis 20' by 20' room contains four 5' by 10' cages. The cages are made of solid steel bars, and one (cage A) has a steel mesh covering all exposed surfaces. Opening any of the cages requires a DC 32 Open Lock check or a knock spell.
- Cage A contains a pile of straw and some tiny bones (probably of mice). Within the pile of straw is a pseudodragon, a pitiful creature who whimpers in pain and terror. His name is Janderberris, and he was captured from a nearby forest several weeks prior.
- Cage B contains only garbage and some claw marks.
- Cage C contains a flaming dwarf (an azer), who barely seems to notice when the party arrives. He is under a geas to be sullen and silent. If freed from the curse, he will become outraged, and loudly tell the party all he knows about the inhabitants of the temple. His name is Vozzhr, and he is from the City of Brass. If he could be returned there, he would repay the kindness greatly.
- Cage D contains only a pile of loose straw. A DC 36 Spot check reveals the glint of something valuable amidst the pile. Inside the straw is a 1,000 gp blue sapphire. However, it is a trap; when the gem is touched, everyone within 10' is affected by a Baleful Polymorph, turning them into a lizard. (CL 16, DC 25). The trap can be detected at a Search DC of 30.
4
Food StoreroomIn this room are stores of grain, meat, fruit, cheese, water, and ale. It is kept just above freezing temperature by an Evercold Shard.
5
VaultIn this room are kept the sacred treasures of the temple. It is always guarded by a Symbol of Combustion. The proper procedure to enter is to use the key to open the door, enter with closed eyes, shut the door (automatically locking it), and pull down the thick black curtain over the symbol. Once covered, the symbol has no effectiveness, and the room can be perused without consequence. The curtain is always to be replaced before leaving the room; an interlock is in place to assure this.
Inside the vault are many of the more valuable day-to-day items in use by the church, from votive candles to incense. The total value of such items is about 150 gp, and the weight is about 200 pounds. In addition, there are some more exciting things:
- 30 gold bars, each weighing 20 pounds. Individually, they are worth 1,000 gp, for a total of 30,000 gp for the collection.
- Five mithral strongboxes, each worth about 100 gp each. Locked at DC 32, and trapped with glyphs of warding, they each contain 5 gems:
- An onyx carved into a thick disc (1,000 gp)
- A small diamond, carved into a multi-faceted sphere (1,500 gp)
- An oval-shaped sapphire (2,000 gp)
- A pyramid-shaped ruby (3,500 gp)
- A large, square-cut emerald (5,000 gp)
- Total value of all gems in one box: 13,000 gp
- Scroll of True Resurrection
- Amulet of Mighty Fists +4
- Blindhelm (M75)
- Sphere of Invisibility (as Eternal Wand of Invisibility Sphere)
- Stone Wyvern (like a Stone Horse, but a ridable wyvern)
- Talisman of Undying Fortitude (M188)
6
This 40' by 20' room contains a kitchen and a dining area. Nominally, Stendak and Kolchis are inside, finishing off a tasty pork dinner. Having recently seen Braeden run by with the priest of Set, they are somewhat disturbed, but haven't yet caught on. They should be easy prey.
7
This 20' by 20' room contains a circular pool of hot water, kept ever bubbling by a Everburning Shard. dm:Ohanzee is currently inside, enjoying a hot bath. Hopelessly outnumbered, she will essentially whore herself out to whomever will listen, in order to save her skin.
8
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10
Summary
The party finished the dungeon. Malise, Kolchis and Lucrezia are slain. Ohanzee escapes, Stendak is captured, and Kehmut and Braeden completed their plan to animate the Aspect of Tiamat.
Tiamat Temple Treasure