Screecher
The Mon'kethri, colloquially known as Screechers, evolved from small, bipedal lizards who used their loud and obnoxious vocal abilities to fend off predators. They have gained much in size since their primordial days, but have retained their sonic attacks and colorful crests.
Much like their primitive forebears, they are reclusive and flee readily from combat. However, they are very gifted intellectually (as lizards go), and the occasional mon'kethri makes a talented spellcaster. It is said that, where humans have a handful of muscles involved in their vocal abilities, mon'kethri have over four dozen. The singing voice of a mon'kethri trained in Old Imperial is a unique experience indeed.
Racial Traits
- Small Size
- Speed: 30' Ground
- -2 Str, +2 Dex, +2 Int, +2 Wis, +2 Cha
- +2 natural armor bonus to AC
- +1 size bonus to AC and attacks
- +2 racial bonus to Balance, Jump, and Swim Checks
- Screech (Ex): Once per day, a screecher can issue a screech affecting all creatures who can hear it within 30 ft. On a failed Fort save (Con-based), affected creatures are stunned for 1 round.
- Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
- Natural Weapons: Bite attack (1d3 damage), usable as primary or secondary
- Automatic Languages: [Languages#Sethic|Sethic]
Racial Levels
- Hit Points
- 4 per level
- Skills
- Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
- Skill Points
- 6 + Int
- Proficiencies
- Light armor, simple weapons, one martial weapon group of each (melee, missile).
{{Class Chart
|Max Level=3
|Base Attack=Medium
|Fort Save=Low
|Ref Save=High
|Will Save=High
|Special1=+2 Dex, lesser sonic abilities
|Special2=+2 Int, greater sonic abilities
|Special3=+2 Cha, superior sonic abilities
}}
- Lesser Sonic Abilites (Ex)
- The screecher may use sound burst and shatter, as the spells, as extraordinary abilities 1/day each. This increases to 2/day at 2nd level, and 3/day at 3rd level.
- Greater Sonic Abilities (Ex)
- The screecher may use shout and sculpt sound, as the spells, as extraordinary abilities 1/day each. This increases to 2/day at 3rd level.
- Superior Sonic Abilities (Ex
- The screecher may use great shout, song of discord, and song of freedom, as the two spells and the bardic music ability, respectively, 1/day each.