Slimer
The Loretanians named these noble creatures "slimers" upon their first meeting. The most humanoid of Mon'hes'seth, the mon'shaa stand about five feet tall and are fully bipedal, with musculature very closely matching that of humans. Their brows dip very low and merge into a flareless nose, and their lips part readily to reveal well-moistened teeth. True to their name, they exude a lipid coating over their dark green scales at all times, to keep their skin pliable and pristine. While running a hand down one's back will leave a slight sticky feeling, is it surely so much worse than running one's hand down the unclothed back of a Verian sailor?
The slimers tend to be well-muscled and strong for their size. Despite this, however, they are peaceful creatures, given to pondering the flora and fauna of their home islands, or sitting for hours by the seaside, motionless. This tendency is likely due to their martial prowess, which has long assured dominance of their home islands.
==== Mon'shaa Racial Traits====
- Medium Size
- Ground Speed: 30'
- +2 Str, -2 Int
- +2 natural armor bonus to AC
- +2 racial bonus to Balance, Jump, and Swim Checks
- +4 racial bonus to Escape Artist checks and defensive grapple rolls
- Posion Bite: Three times per day, a mon'shaa can inflict poison on a successful bit attack. The poison DC is Con-based, and the damage is 1d6 Dex damage, initial and secondary.
- Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
- Natural Weapons: 1 bite 1d4 damage
- Automatic Languages: Draconic
- Bonus Languages: Common, Elven, Aquan