All-Out Movement
Vehicle Combat Action
- Action: Full-Round Action
- Role: Pilot
- Source: Core
As a full-round action, you can move up to four times your vehicle's speed. All of this movement must be in a straight line, and you can't avoid collisions while doing so (see Avoid Collision). Your vehicle loses its Dexterity bonus to Reflex Defense until the beginning of your next turn.
You can't use all-out movement unless you moved on your last turn.
Because most power is diverted to the engines when using all-out movement, gunners on board your vehicle cannot attack until the start of your next turn.
- Maximum Velocity (character scale only)
- If you use all-out movement on your turn, you may move up to your vehicle's maximum velocity with all-out movement on your next turn. If you move your vehicle's maximum velocity, you must either continue moving at the vehicle's maximum velocity or use all-out movement as your action on the following turn.