WeaponsTest
Vibro-Weapons | |||||||||||||||||||
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knife" href="Vibroknife">Vibroknife |
1-handed melee weapon. |
+Dex to hit, 2d4+Dex Slashing (Piercing) damage , 19-20 threat range. |
Parry bonus: -2 | Concealable, Thrown |
300 | Restricted | |||||||||||||
Vibroblade |
1-handed melee weapon. |
+Dex to hit, 2d6+Dex Slashing (Piercing) damage , 19-20 threat range. |
Parry bonus: -1 |
- |
500 | Restricted | |||||||||||||
sword" href="Vibrosword">Vibrosword |
2-handed melee weapon. |
+Str to hit, 2d8+2*Str Slashing (Piercing) damage , 19-20 threat range. |
Parry bonus: 4 |
- |
800 | Restricted | |||||||||||||
Vibro-ax |
2-handed melee weapon. |
+Str to hit, 2d10+2*Str Slashing (Piercing) damage , 20 threat range. |
Parry bonus: 3 |
- |
1,000 | Restricted | |||||||||||||
Lightsabers" href="Lightsabers">Lightsabers | |||||||||||||||||||
Lightsaber |
1-handed melee weapon. |
+Str/Dex to hit, 2d8+Str/Dex Thermal (Piercing) damage , 19-20 threat range. |
Parry bonus: 2 | Thrown |
Not For Sale | Restricted | |||||||||||||
Lightsaber (wielded in 2H) |
2-handed melee weapon. |
+Str/Dex to hit, 2d8+2*Str/Dex Thermal (Piercing) damage , 19-20 threat range. |
Parry bonus: 2 | Thrown |
Not For Sale | Restricted | |||||||||||||
Lightsaber staff |
2-handed melee weapon. |
+Str/Dex to hit, 2d8+2*Str/Dex Thermal (Piercing) damage , 19-20 threat range. |
Parry bonus: 5 | Double Weapon |
Not For Sale | Restricted | |||||||||||||
Advanced Melee Weapons | |||||||||||||||||||
Baton" href="Stun Baton">Stun Baton |
1-handed melee weapon. |
+Dex to hit, 1d8+Dex Kinetic/EM damage (optional stun), 19-20 threat range. |
Parry bonus: -1 | Double Stun |
500 | Licensed | |||||||||||||
Force Pike |
2-handed melee weapon. |
+Dex to hit, 2d8+2*Dex Slashing/EM damage (optional stun), 19-20 threat range. |
Parry bonus: 1 | Double Stun, Reach |
1,000 | Restricted | |||||||||||||
Electrostaff |
2-handed melee weapon. |
+Str to hit, 2d8+2*Str Kinetic/EM damage (optional stun), 20 threat range. |
Parry bonus: 4 | Improved Stun |
1,000 | Restricted | |||||||||||||
Blaster Pistols" href="Blaster Pistols">Blaster Pistols | |||||||||||||||||||
Blaster Pistol |
1-handed ranged weapon. |
+Dex to hit, 2d8 Thermal damage (optional stun), 19-20 threat range. |
Range Increment 5, clip size 50, fire modes S. | Fast Reload |
500 | Licensed | |||||||||||||
Ion Pistol |
1-handed ranged weapon. |
+Dex to hit, 2d8 EM damage (optional stun), 19-20 threat range. |
Range Increment 5, clip size 50, fire modes S. | Fast Reload, Improved Stun |
400 | Licensed | |||||||||||||
Heavy Blaster Pistol |
2-handed ranged weapon. |
+Dex to hit, 3d8 Thermal damage (optional stun), 19-20 threat range. |
Range Increment 8, clip size 25, fire modes S/B. |
- |
750 | Licensed | |||||||||||||
Blaster Rifles" href="Blaster Rifles">Blaster Rifles | |||||||||||||||||||
Blaster Carbine |
2-handed ranged weapon. |
+Dex to hit, 3d8 Thermal damage (optional stun), 19-20 threat range. |
Range Increment 8, clip size 25, fire modes S/B/A. |
- |
800 | Licensed | |||||||||||||
Blaster Rifle |
2-handed ranged weapon. |
+Dex to hit, 3d8 Thermal damage (optional stun), 19-20 threat range. |
Range Increment 10, clip size 25, fire modes S/B/A. |
- |
1,000 | Restricted | |||||||||||||
Ion Rifle |
2-handed ranged weapon. |
+Dex to hit, 3d8 EM damage (optional stun), 19-20 threat range. |
Range Increment 10, clip size 25, fire modes S/B/A. | Improved Stun |
800 | Restricted | |||||||||||||
Heavy Blaster Rifle |
2-handed ranged weapon. |
+Dex to hit, 3d10 Thermal damage (optional stun), 20 threat range. |
Range Increment 10, clip size 10, fire modes S/B/A. |
- |
2,000 | Restricted | |||||||||||||
Sniper Rifle |
2-handed ranged weapon. |
+Dex to hit, 3d12 Thermal (Piercing) damage (optional stun), 18-20 threat range. |
Range Increment 20, clip size 5, fire modes S. | Sniper Scope |
2,500 | Restricted | |||||||||||||
Heavy Weapons | |||||||||||||||||||
Blaster Cannon |
3-handed ranged weapon. |
+Dex to hit, 4d10 Thermal damage , 20 threat range. |
Range Increment 10, clip size 10, fire modes S, splash radius 2 |
- |
4,000 | Restricted | |||||||||||||
E-Web Repeating Blaster |
3-handed ranged weapon. |
+Dex to hit, 3d12 Thermal damage , 20 threat range. |
Range Increment 10, clip size 100, fire modes A. |
- |
5,000 | Restricted | |||||||||||||
Grenade Launcher |
2-handed ranged weapon. |
+Dex to hit, - - damage , - threat range. |
Range Increment 5, clip size 5, fire modes S. |
- |
500 | Restricted | |||||||||||||
Missile Launcher |
3-handed melee weapon. |
+Dex to hit, - - damage , - threat range. |
Parry bonus: 0 |
- |
1,000 | Restricted | |||||||||||||
Grenades and Missiles | |||||||||||||||||||
Frag Grenade |
2-handed ranged weapon. |
+Dex to hit, 4d8 Slashing/Kinetic damage , 20 threat range. |
Range Increment 2, clip size 1, fire modes -, splash radius 2 |
- |
100 | Restricted | |||||||||||||
Ion Grenade |
2-handed ranged weapon. |
+Dex to hit, 4d8 EM damage , 20 threat range. |
Range Increment 2, clip size 1, fire modes -, splash radius 2 |
- |
150 | Restricted | |||||||||||||
Stun Grenade |
2-handed ranged weapon. |
+Dex to hit, 4d8 Kinetic damage , 20 threat range. |
Range Increment 2, clip size 1, fire modes -, splash radius 2 |
- |
150 | Restricted | |||||||||||||
High Explosive Grenade |
2-handed ranged weapon. |
+Dex to hit, 4d10 Kinetic (Explosive) damage , 20 threat range. |
Range Increment 2, clip size 1, fire modes -, splash radius 3 |
- |
1,000 | Restricted | |||||||||||||
Flashbang Grenade |
2-handed ranged weapon. |
+Dex to hit, - Special damage , 20 threat range. |
Range Increment 2, clip size 1, fire modes -, splash radius 2 | Flashbang |
200 | Restricted | |||||||||||||
Thermal Detonator |
2-handed ranged weapon. |
+Dex to hit, 10d12 Special damage , 20 threat range. |
Range Increment 2, clip size 1, fire modes -, splash radius 2 | Flashbang |
25,000 | Restricted | |||||||||||||
Dumb Rocket |
--handed ranged weapon. |
+Dex to hit, 4d10 Kinetic (Explosive) damage , 20 threat range. |
Range Increment 10, clip size 1, fire modes -, splash radius 2 |
- |
500 | Restricted | |||||||||||||
Heat-Seeking Missile" href="Heat-Seeking Missile">Heat-Seeking Missile |
--handed ranged weapon. |
+Dex to hit, 4d10 Kinetic (Explosive) damage , 20 threat range. |
Range Increment 10, clip size 1, fire modes -, splash radius 2 | Heat-Seeking |
2,000 | Restricted | |||||||||||||
Image Tracking Missile |
--handed ranged weapon. |
+Dex to hit, 4d10 Kinetic (Explosive) damage , 20 threat range. |
Range Increment 10, clip size 1, fire modes -, splash radius 2 | Image-Seeking |
5,000 | Restricted | |||||||||||||
Inferior Weapons | |||||||||||||||||||
Sporting Blaster Rifle |
2-handed ranged weapon. |
+Dex to hit, 3d6 Thermal damage (optional stun), 20 threat range. |
Range Increment 10, clip size 50, fire modes S. |
- |
500 | Licensed | |||||||||||||
Holdout Blaster |
1-handed ranged weapon. |
+Dex to hit, 3d4 Thermal damage (optional stun), 19-20 threat range. |
Range Increment 3, clip size 5, fire modes S. | Concealable |
300 | Illegal | |||||||||||||
Slugthrower Pistol |
1-handed ranged weapon. |
+Dex to hit, 2d6 Kinetic damage , 20 threat range. |
Range Increment 4, clip size 10, fire modes S. |
- |
250 | Licensed | |||||||||||||
Slugthrower Rifle |
2-handed ranged weapon. |
+Dex to hit, 2d8 Kinetic damage , 20 threat range. |
Range Increment 8, clip size 10, fire modes S. |
- |
300 | Licensed | |||||||||||||
Machine Gun |
2-handed ranged weapon. |
+Dex to hit, 2d10 Kinetic damage , 20 threat range. |
Range Increment 8, clip size 50, fire modes S/B/A. |
- |
1,500 | Restricted | |||||||||||||
Knife |
1-handed melee weapon. |
+Dex to hit, 1d4+Dex Slashing damage , 19-20 threat range. |
Parry bonus: -2 |
- |
25 |
- | |||||||||||||
Baton |
1-handed melee weapon. |
+Dex to hit, 1d6+Str Kinetic damage (optional stun), 20 threat range. |
Parry bonus: 0 |
- |
20 |
- | |||||||||||||
Primitive Weapons | |||||||||||||||||||
Mace |
1-handed melee weapon. |
+Str to hit, 1d8+Str Kinetic damage (optional stun), 20 threat range. |
Parry bonus: 0 |
- |
50 |
- | |||||||||||||
Spear |
2-handed melee weapon. |
+Dex to hit, 1d8+2*Dex Slashing damage (optional stun), 20 threat range. |
Parry bonus: 0 |
Reach, Thrown |
75 |
- | |||||||||||||
Sword |
1-handed melee weapon. |
+Str to hit, 1d8+Str Slashing damage , 19-20 threat range. |
Parry bonus: 2 |
- |
100 |
- | |||||||||||||
Sling |
2-handed ranged weapon. |
+Dex to hit, 1d4+2*Str Kinetic damage , 20 threat range. |
Range Increment 2, clip size 1, fire modes S. |
- |
5 |
- | |||||||||||||
Bow |
2-handed ranged weapon. |
+Dex to hit, 1d6+2*Str Slashing damage , 20 threat range. |
Range Increment 4, clip size 1, fire modes S. | Fast Reload |
100 |
- | |||||||||||||
Net |
2-handed ranged weapon. |
+Dex to hit, -+2* - damage , - threat range. |
Range Increment 1, clip size 1, fire modes S. |
- |
15 |
- |