Birthright
Being an adaptation of the Birthright rules for use in the Star Wars campaign setting.
Introduction
For ease of reference, the most important terms used in the game system are described below:
Destiny |
Destiny is a reflection of the character's greatness and represented as their journey to reclaim their birthright or achieve their legacy. A character of low Destiny is either just starting on their heroic path or is passively or actively resisting the call of adventure. A character of high Destiny is a powerful force in the galaxy, struggling to achieve and conquer their legacy. |
Domain |
A domain is an entity controlled by a character, i.e. a kingdom, guild, temple, or system. Any scion who rules a domain is known as a regent; accumulates Regency Points (RP) based on the strength of their domain and the success of their rule. Domains may comprise any combination of provinces (star systems), or the various types of holdings found within a system. |
Domain Turn |
The domain turn equals three Galactic months of game time; it is divided into three action rounds, each equal to one month. During the domain turn, regents collect taxes, raise armies, and engage in political or military endeavors to lead their domains to prosperity and power. |
Regency |
Regency is the aura of command and presence that surrounds the rulers of domains. It is measured in game terms by Regency Point score. |