Attack with Melee Weapon
Combat Action
- Action: Standard Action
- Source: Core
With a melee weapon, you can strike any enemy in a square you can threaten. Small and Medium characters threaten the squares adjacent to them. Bigger creatures may threaten a larger number of squares, as defined by their reach (see Reach).
- Two-Handed Melee Weapons
- When you wield a melee weapon two-handed, add double your Strength bonus (if any) to the damage. This higher Strength modifier does not apply to light weapons (weapons smaller than your size).
- Improvised Weapons
- Sometimes objects not crafted to be weapons get used (chairs, bottles, crates, and so on). Because these objects are not designed for such use, characters who use improvised weapons are treated as not proficient with them and take a -5 penalty on their attack rolls. The GM determines the size and damage dealt by an improvised weapon.
Vehicle Combat Action
With a melee weapon, you can strike any enemy in a square you can threaten. You can only threaten squares within your reach from the vehicle's space, and you don't threaten spaces around the vehicle at all if it grants total cover. For example, a Jedi on a speeder bike could attack targets adjacent to the bike with his lightsaber, but the same Jedi couldn't do so while inside an AT-AT.