Class and Level Bonuses
Base Attack Bonus
Check the table for your character's class. Your character's base attack bonus applies to all attack rolls. Use the bonus that corresponds to the character's class level.
Damage Bonus
Your character deals extra damage on melee and ranged attacks equal to one-half her character level, rounded down. A 1st-level character, therefore, has a damage bonus of +0.
For example, a 4th-level soldier armed with a heavy blaster deals 3d8+2 points of damage with the weapon. A 12th-level soldier armed with the exact same weapon deals 3d8+6 points of damage.
Defenses
Your character has three defense scores.
- Reflex Defense
- 10 + your heroic level or armor bonus + Dexterity modifier + class bonus + natural armor bonus + equipment bonus.
- Fortitude Defense
- 10 + your heroic level + Constitution modifier + class bonus + equipment bonus.
- Will Defense
- 10 + your heroic level + Wisdom modifier + class bonus.
Heroic Level
Your heroic level is the sum of all levels you have in heroic classes (Jedi, noble, scoundrel, scout, soldier) and prestige classes. It does not include levels in the nonheroic character class or beast class. For example, if you were a scout 6/soldier 2, you would have a heroic level of 8, adding that number to all your defense scores.
Class Bonus to Defenses
When you take your first level in a heroic class, you gain class bonuses on two or more defenses, as dictated by your class.
Class bonuses do not stack; you only apply the best bonus from all your classes to each defense score. Continuing the previous example, if you were a scout 6/soldier 2, you would have a +2 class bonus to your Fortitude Defense (this is the better bonus, granted by being a soldier) and a +2 class bonus to your Reflex Defense (also the better bonus, granted by being a scout). If you later added a level of noble, you would also gain a +2 class bonus to your Will Defense.